User avatar
By Bubbaloo
#235858
I have a sphere that is mapped with a spherical uvw in max. From max, it renders correctly (just like the map looks in the viewport). If I export this scene to an mxs and open it in Studio, the mapping is no longer correct. What happens to uvw coordinates from max when imported to Studio? Anyone experience this?
Last edited by Bubbaloo on Mon Jul 09, 2007 5:02 pm, edited 1 time in total.
By Luis Miguel
#236629
I tried this and it works. Check when you export the object scale and apply a RESET XFORM. If you export it should be to work.

Luis Miguel
User avatar
By Bubbaloo
#236644
I have since found out that in max, the texture should be tiled only using integers, not decimals. My texture was tiled at 1.5, which was not working when exported. Once I changed it to 1, it worked as it should.
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