- Tue Jul 03, 2007 8:19 pm
#235858
I have a sphere that is mapped with a spherical uvw in max. From max, it renders correctly (just like the map looks in the viewport). If I export this scene to an mxs and open it in Studio, the mapping is no longer correct. What happens to uvw coordinates from max when imported to Studio? Anyone experience this?
Last edited by Bubbaloo on Mon Jul 09, 2007 5:02 pm, edited 1 time in total.