By noontz
#233966
No support for multiple UV channels (falls back to channel 1) This is a killer with multisubmaterials!
No support for Real-World-Map Size. This is a killer for workflow!
works in viewport but M~R rendering = no cigar
Please... :cry:
By Bogdan Coroi
#233976
Regarding the multiple UV channels, I can say that it will be implemented soon, but I can't give you a ETA for it.
By noontz
#234009
Thx for the reply.

I´ll be looking forward to this fix 8) as it´s probably the last thing we need before giving M~R a go in our production workflow.

Regarding real-world-map size it should be rather easy to implement with a little freestyle loop like this:

if texture.map.real-worldscale = true do:
{
texture.map.real-worldscale = false;
texture tile = 1/scale;
}

a little step for Maxwell but a big step for workflow, no?
Help with swimming pool water

Hi Andreas " I would say the above "fake[…]

render engines and Maxwell

Other rendering engines are evolving day by day, m[…]