- Wed Jul 04, 2007 3:36 pm
#235974
Take a look at this screen grab:

The ball is mapped with a sherical uvw in max. Obviously when it renders out with the plugin, the coordinates are shifted. Why? Also, I get this same result when I export to MXS and open in Studio. Any ideas?

The ball is mapped with a sherical uvw in max. Obviously when it renders out with the plugin, the coordinates are shifted. Why? Also, I get this same result when I export to MXS and open in Studio. Any ideas?