- Mon Dec 11, 2006 2:50 pm
#200161
PS: render channels (z, alpha etc.) are not in right now, they're coming in the next update.
The renderer does not support these features, so we can't implement them in the plug-in.1: Matte functionality (a Matte material and/or Matte object properties) with adjustable alpha contribution (1 causes object(s) to be fully visible in the alpha channel, 0 means fully invisible in the alpha, -1 causes only shadows to be visible in the alpha).
3: An object property to include or exclude objects from the alpha channel.
Maxwell doesn't have procedural textures so the only way to support those would be by baking them. However, as explained here, this could introduce some serious problems.2: Support for other 3ds Max maps than only the Bitmap map, such as the Noise map, Tiles, Gradient Ramp, etcetera.
I'm not sure I understand this correctly, but if you're using a sky dome you can set the color in the render globals. If you don't want to use the sky dome, you can't set the background color directly (again, this is a renderer limitation) but you can work around it in a couple of ways: either render with an alpha channel and add the background after that or use a background image set to that color in the Image Based Environment.4: To be able to set the Maxwell render background color in 3ds Max.
Did you find something wrong with the normal maps in the Max plug-in?by the way anyone had issues when using normal maps?
PS: render channels (z, alpha etc.) are not in right now, they're coming in the next update.
Last edited by Mihnea Balta on Mon Dec 11, 2006 4:03 pm, edited 1 time in total.