By jamsurf
#185014
Hi ,

I have took an old models i had textured with unwrapp uvw of max ,
and some bitmaps .
i recreate materials asigning correct projection maxwell to uvw channel
max , but the uv are lost .

Is this a bug , or im making something incorrect ?


-Sorry , all perfect going . a error of mine .
User avatar
By KRZ
#188106
luckly that is something that actually works
By JesperW
#188113
Open the MXS in Studio and check if the projector channels look OK. The projectors should be type "Locked" with same channel as your texture in the material. If that's OK, turn on Textured display and check that it looks OK. If it doesn't, your MAX UW data is bad.
By jamsurf
#188352
Thanks ,

is an error of mine on the material . works perfectly .

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