User avatar
By wiz
#180775
Well, I'm really trying here. I like the output of maxwell, but i'm about at my wits end.

I have a scene with about 30 different mats. Yesterday, I closed the scene and max, and gave my machine a much needed break. When I loaded it back up, (had to open scanline first, then open mat editor, then switch to maxwell engine, which is a pain as it is!!!!), half of the mats are gone. It wasn't just new mats I made, but it was 2 of the arroway mats, about 3 from the mxm download site, and 3 or 4 of my own mats.

I went in and had to re-choose mxm on all the missing mats. Then, I started getting bitmap not found errors. I then had to re-path a lot of the textures, including some that I had done before, and some that performed the dissapearing act, and some that didn't. :?: :?: :?:

One of the mats that had worked fine before the "restart", just wouldn't keep the bitmap path, so I had to delete it and re-create the material, then save it. That worked.

Is there some reason that these things happend, or is it just ghosts in the machine? Now I'm afraid if I close max again that this will happen again. If I have to do this everytime I close max, I'm going to just give up.
User avatar
By Frances
#180809
That sounds like a V1.0 plug-in problem. I haven't had that happen with the V1.1 plug-in.
User avatar
By wiz
#180812
really? that was with 1.1. BTW. I like your kitchen! That's what I'm working on right now (the scene in question). There is a rash of kitchen designs I guess :)
User avatar
By Frances
#180814
Thanks (about the kitchen). :)

The current maxwell.dlr is dated July 12th. I think they issued the updated max plug-in after V1.1 was released (July 4th?).
User avatar
By wiz
#180816
yup, that's the one. (7/12/06)... strange. I'm scared to close it and see if it happens again though :?

Image
User avatar
By Frances
#180856
Is it one particular scene this happens on or all of them? Do you have any incremental saves of the file? It sounds like it could be corrupted. I've never had to change the assigned renderer back to Maxwell once it's set.

You might want to find an older backup and see if it opens with things intact.
User avatar
By wiz
#181004
well, so far, i've only got one going in maxwell, and the others in that "other engine", because of the painful workflow of maxwell. BTW, I opened the scene with scanline because if I don't , then max crashes when I open the mat editor. here's the render:

http://www.maxwellrender.com/forum/view ... hp?t=18478
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