By wagurto
#167049
I am trying the new max plug-in for version 1.1 I have noticed that the materials ca be previewed in the material editor however I can't find a way to preview the texture on the scene. Is there anyway to do that?
thanks for the tips.
Last edited by wagurto on Wed Jul 05, 2006 12:24 am, edited 1 time in total.
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By x_site
#167065
seems we are going backwords... :cry:
By casey
#167117
wagurto wrote:I am trying the new max plug-in for version 1.1 I have noticed that the materials ca be previewed in the material editor however I can't find a way to preview the texture on the scene. Is there anyway to do that?
thanks for the tips.
In any version you can actually display a texture in the scene if you want to. Just open up the Mental Ray Connection rollout below the Maxwell Render rollout, pick any random channel and put a BITMAP texmap in there. Pick the texture you want, and hit the little checkered cube icon. It'll display that texture in the scene wherever the MXM is applied.

Hacky, but usable.

- Casey
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By Tim Ellis
#167120
I've found a cool way to do this with Maxwell materials.


Create your maxwell material, plastic for this example, now load up a colour map.

When loaded and you are still looking at the bitmap dialogue for the material, press the display in viewport button.

This button is greyed out on the Plastic material dialogue, but is not in the bitmap dialogue.

Viola. :D Hope it makes sense.

Tim.
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By Frances
#167166
casey wrote: In any version you can actually display a texture in the scene if you want to. Just open up the Mental Ray Connection rollout below the Maxwell Render rollout, pick any random channel and put a BITMAP texmap in there. Pick the texture you want, and hit the little checkered cube icon. It'll display that texture in the scene wherever the MXM is applied.

Hacky, but usable.

- Casey
Great tip Casey! Couldn't be easier. 8)
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By ludi
#167415
but only simple one layer Materials. Or could cou display an "arroway mxm" in m Max vieport? It just adjust the color here......

(in the Materialeditor they look fine)

I can't believe they didn't fixed that!!!!
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By Fernando Tella
#167425
Yes, I see arroway mxm too but not at first try though. After I open mxed, change the texture to show (the eye next to refresh preview) and it works.
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By Frances
#167434
ludi wrote:but only simple one layer Materials. Or could cou display an "arroway mxm" in m Max vieport? It just adjust the color here......

(in the Materialeditor they look fine)

I can't believe they didn't fixed that!!!!
That's all that 3ds Max is able to display anyway. So you just have to pick the map that best distinguishes the texture for your objects. :wink:
By casey
#167558
ludi wrote:That's all that 3ds Max is able to display anyway. So you just have to pick the map that best distinguishes the texture for your objects. :wink:
Actually, if you run in DirectX mode, you can display an arbitrary shader in the viewport (check out the DirectX 9 material). Of course this is only if the plug-in writer has supplied proper DX9 shading code for their material (which I assume Next Limit did not).

- Casey
Last edited by casey on Thu Jul 06, 2006 12:09 am, edited 1 time in total.
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By ludi
#167620
Fernando Tella wrote:the eye next to refresh preview) ....
ohhh thanks Fernando!
I just read your post at least 10x, wasn't abel to understand (my limited mind.....!), but now it seams really to work, => as you said.
thanks to Frances too.
By wagurto
#167717
Hi Fernando:
What version of max are you using. I have viz2005 and does not support what you are talking about.
Thanks
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By Fernando Tella
#167723
ludi wrote:
Fernando Tella wrote:the eye next to refresh preview) ....
I just read your post at least 10x, wasn't abel to understand (my limited mind.....!),
Or my limited English... Your welcome.

@wagurto: I'm using max8 SP3
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By grupo4
#172517
casey wrote:
wagurto wrote:I am trying the new max plug-in for version 1.1 I have noticed that the materials ca be previewed in the material editor however I can't find a way to preview the texture on the scene. Is there anyway to do that?
thanks for the tips.
In any version you can actually display a texture in the scene if you want to. Just open up the Mental Ray Connection rollout below the Maxwell Render rollout, pick any random channel and put a BITMAP texmap in there. Pick the texture you want, and hit the little checkered cube icon. It'll display that texture in the scene wherever the MXM is applied.

Hacky, but usable.

- Casey
Thank you
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