tom wrote:Yes, it works here like that. Let me know what was the error line saying in your working scene.
It's the no material on triangles error. So, what's happening is Max primatives are created by default with a different id number assigned to each face (debatable as to how dumb that is). Maxwell doesn't have a problem rendering such an object that is assigned a single mxm. It's when it starts looking into the Material ID's.
My suggestion is that rather than prohibiting rendering, Maxwell should assign the first material to subobjects that don't have a material to coorespond with a face's material id number.