- Mon Jul 10, 2006 8:21 pm
#169692
Open your brick material in the Maxwell Material Editor, go to any referenced bitmaps and change the projection to 1 in the bitmap loader.GaryBrown wrote:I know this has been covered but i have to ask so I can get it straight in my head. I tried to render using the new plug-in and get "error: uvw channels (1) on object "box01" not enough for material "brick". The scene is very simple (one brick room, one lamp). The lamp uses no maps. All walls have there own uvw map, all materials are contained within a multi/sub-object material. All materials were created using the material wizard. I try to render from max and get error.
It has been mentioned that the projector id no. has to be changed, but where exactly is that? In Maxwell Studio? Is it possible to not go through maxwell studio? I would like to render some animations and really dont want to go through every frame to change one little number.
Please help me.
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