User avatar
By d7mcfc
#152423
I hope this makes sense...

3DSMax crashed a scene I was working on. Recovery failed...

Ever since then when I go to render the scene, it renders the previous MXS it can remember processing. from a totally different scene.

I have loaded other scenes back in, they all work fine. I have built a simple test scene,it rendered that fine.

I have opened files that work, deleted all content and merged the geometry from the problem file into it, same problem exists!!!

If I delete the MXS file, it can't find it and won't create a new one.

Also to add, I have uninstalled and reinstalled Maxwell to no avail
User avatar
By misterasset
#152449
This used to happen to me during Beta, and back then it was something to do with the materials. Try applying a default diffuse to everything and add your materials back in one-by-one. When it stops writing the MXS file, you've found your problem.
User avatar
By d7mcfc
#152452
I will give that a try thank you.

I just wish it didn't have so may objects to re-apply materials to!
User avatar
By KRZ
#152476
yeah im on that boat as well.
the 3dmax plugin needs a complete checkup. right now i cannot work without studio (i have to apply plugin-materials -> export to studio and create there mxms -> then render)
User avatar
By Mihai
#152515
KRZ, could you upload a simple scene where you cannot apply mxm materials directly? One that gives you an error in mxs creation.
User avatar
By rivoli
#152554
misterasset wrote: This used to happen to me during Beta, and back then it was something to do with the materials.
that happened to me as well with beta, or was it alpha? I can't remember which one.
anyway, also for me that had to with a material, which was the copper metal preset.
User avatar
By KRZ
#152583
http://www.krz9000.net/test.zip

mihai this is a 3dmax8-file with the mxms too. please try if it works for you.
the paths to the mxm have to be adjusted. sorry for the inconvenience.

i really hopew to find out whats causing this because i have this problem with most old scenes. new scenes i start from scratch work fine.
User avatar
By KRZ
#153782
mihai did you get my file? please let me know if it reached a dev and if you know anything new about that problem.

thanks for doing a good job as an a-team diplomat
User avatar
By j_man
#154102
Hi KRZ,

I downloaded your files, and re-linked the MXM materials to where I upzipped them.
Here are a few points about your file:

1/ there is a missing XREF (you probably know this < : )
2/ there is a problem with the scene scale
3/ there are mapping problems on two of the objects.

The missing UVW mapping means the the MXS file isn't exported. If you have the checkbox 'launch render...' checked (which you didn't BTW) then the renderer will be launched even if the MXS isn't created, and maxwell will attempt to render the file. I presume what is happening is that the MXS file isn't being created, and maxwell is loading an old MXS file (with the same name) and rendering that, and what you see is maxwell rendering an 'old scene'

Make sure that the maxwell messages window pops up, and that you can see 'create geometry ok' as the last message and not 'Error:MXS Write Error! (null)'. If the message window isn't opening then check 'show info window' on the system rollout on the rendering dialog.

I hope this helps!

J.

Image
User avatar
By KRZ
#154120
1. i forgot to get rid of that xref-link. the xref works fine with maxwell. no problem sofar because of that...also xrefed materials work ok.

2. the "scale"problem is most likely because you work in a different scale. i work in centimeters and am sure that the scale is correct translated to maxwell.

3. the uvs i have to check again with that scene..but if you read my post you can see that if i apply plugin-materials i can render fine. so typicaly all objects have uvs allready.

im aware of the render dialog. it allways tells me that no mxs is created...thats why i disable to "start render"...i simply want to test what i have to do to "create a mxs". to actually render is secondary with this plugin right now....at least for me. (sofar i still can work with the help of maxwell studio)

what did you do to get the scene create a mxs? did you apply a uvunwrap to those objects with "wrong" uvs? how did you find those objects that cause problems?

i really thank you for your effort to help
User avatar
By j_man
#154141
KRZ wrote:2. the "scale"problem is most likely because you work in a different scale. i work in centimeters and am sure that the scale is correct translated to maxwell.
Ok, your maxwell scale translation is correct, 100 max units (cm) equals 1 maxwell meter. No problem, but your bathtub is only 7 x 16 cm in size.
KRZ wrote:3. the uvs i have to check again with that scene..but if you read my post you can see that if i apply plugin-materials i can render fine. so typicaly all objects have uvs allready.
I don't think the plugin materials have changed since the last release, They are outdated so don't use them.
I usually have to apply UVW's to objects even when they don't have maps applied, just plain diffuse materials! This is definately what is causing your problem.
KRZ wrote:what did you do to get the scene create a mxs? did you apply a uvunwrap to those objects with "wrong" uvs?
Yes! that's all I did.
KRZ wrote:how did you find those objects that cause problems
I rendered different groups of objects in turn to see exactly which objects were causing problems. In this case it was the taps and the other fittings on the wall. Hide these two objects and the scene will render ok. (or apply a unwrap uvw!)
I just went through the scene hiding everything except a group of objects in turn and clicking render to see if they were valid objects.
KRZ wrote:i really thank you for your effort to help
No problem! I know it's frustrating but I just want you to see that it is possible to get good results! < :

J.
User avatar
By KRZ
#154323
hi again i checked the file again and indeed one of the objects had akward uvs. after cleaning them up it rendered:)
scenescale does look right though. i meassured the bathtube and its like the one i have at home;)

its good to know that the error is indeed in one of the objects and not somewhere in the plugin....BUT it would help awfully lot if the errormessage could point us to the bugger!
User avatar
By j_man
#154387
yea tell me about it! something like 'missing UV's on object xxx'

such as life! I just put UVW's on everything now and it's no longer a problem.

Glad I could help.

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