User avatar
By LarsSon
#151795
I have really wierd problem and difficult question.

How can it take 34 min to translate 300k poly scene to mxs?

I'm trying to use hair modifier with M~R. To do that i have to convert
hair to geometry and delete hair effect. M~R will crash otherwise.
If i had hair with 20000 strands, now i have mesh including 20000 elements.
It's impossible to render that kind of object - because?

(now this is just my own idea) :roll:

When max plugin translates geometry to mxs, it calculates elements
separatly. Am i right? Because that is slowing down alot. In my case
it could be so much faster to have one big mesh ->sublevel one element.

So to my question - finally:

How can i collapse elements inside editable mesh to one element?


-LarsSon
User avatar
By LarsSon
#151801
:?: There is no attach multiple - well there is attach list, but
it works only to attach base mesh to another. I need to attach
elements inside mesh to one element.

Thanks anyway!
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