- Thu Apr 27, 2006 6:58 am
#144290
is anyone else having trouble with the plugin version and textures? mine don't seem to be moving through.
By parts, if you want to use clipmap you can´t use clipmap of difusse maxwell material (as we did in Beta version). If you want to use Scattering correctly you must use MXM materials.NathanDan wrote:Hey wither, i just did a test render of an old scene. I replaced all objects with 1 base diffuse shader. I then tried to start from scratch with a new set of materials from within 3dmax. As always something is not working within 3dmax. Clip maps did not render, texture maps came up when they wanted, scattering not working (is it even available? i heard something about it not being in 1.0, don't know if im wrong tho). Its as if everything inside of max is useless unless the new material editor is used. I dont mind that but it is frustrating that the simple things arent working outside of studio. I experimented with mxm materials and they all rendered fine from within 3dmax, they look brilliant. More tests being done now. This post isnt meant to solve anything, im having same probs as you, just thought id let it out
seems to be working ok!j_man wrote:Next, I'll be experimenting with putting mxm materials in max from the studio material editor.