- Sun Feb 12, 2006 11:30 pm
#119180
I was wondering if someone could add a line of code to the MAXWell MAX plug-in to automatically determine the proper conversion ratio for MAX's units to MAXWell's units. It's really simple - in the MAX SDK, you just make one C++ call and you get back the proper floating point scale for the scene if the user has used real-world units of any kind in MAX:
- Casey
Code: Select all
Of course it's always good to have a user-settable constant like it is currently, but it would be nice if you could just click a button that would automatically set it to this value, since it is always correct if the user has used real-world units to begin with. And also, if it defaulted to using this value, most user's scenes would "just work" and they'd never have to think about the rescaling constant.GetMasterScale(UNITS_METERS);
- Casey