User avatar
By insomnia3d
#118832
Hi, well yesterday i switched from Brazil R/S to Maxwell Render and i am really looking foward to changing for good. i spent the entire day yesterday playing around with the software, which is very friendly so far. However there are two obvious questions that i can not find a deffinite awnser. I have made up a quick bedroom scene to play with the different types of lights process, in using the skylight + sunlight i notice the evident grain. and indiferent to any options i change i cannot get rid of. The other thing is how do you know when enough is enough? In past rendering engines i have used
when the bucket or line is done, then it means that it is as good as it will ever be. How do we know that in Maxwell?
Any who, so far i love the software. i think its an amazing breackthroug and it looks like once i figure it ou well i wont have to be playing with attenuations
and trick lights so much.


sINCERELY

OUT WITH THE OLD (BRAZIL) AND IN WITH THE NEW (M~R)[/img]
User avatar
By rivoli
#118865
insomnia3d wrote: and indiferent to any options i change i cannot get rid of.
well, the only way is letting it render longer. every sampling level is a better refinement that maxwell does toward a noise free image, but in some cases (interiors mainly lit by indirect light, for example), you can't get rid of all the noise even at high sl. of course there are ways, or things that you better avoid, to reduce the noise amount or keep it low, but still...
insomnia3d wrote: The other thing is how do you know when enough is enough?
when it looks good enough. there's not a rule of thumb here, some scenes (like studio setups with a couple of emitters) may look good at sl 12, others (like exteriors) at 9, and interiors may be still noisy after sl 19. it really depends.
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