All posts relating to Maxwell Render 1.x
User avatar
By RonB
#57255
Hi,

I have a very rudimental question for you interior guys, especially the Lightwave users. I have only done a couple interiors and would like to try more in Maxwell. Camera placement and object construction is my question. In Lightwave it is easy with one sided polys, the walls are transparent from the outside and the camera can be placed anywhere. How do you do it with Maxwell since polys are all two sided, do you leave off a wall to view the interior? I have a scene that was rendered in LW and I tried to get a similar camera view to render in Maxwell but it was impossible with the walls closed and the camera inside. How would you go about this? Any help is greatly appreciated. Here's the scene I'd like to do again.
Cheers, Ron

Image

Image
User avatar
By michaelplogue
#57264
It's the same with all programs as far as i know. Until the Maxwell camera gets the ability to use clip planes, I think most people are "punching" a hole in the wall for the camera to shoot through. Leaving an entire wall out of the scene will effect the light bounces and reflections, so it's best to keep as much of it there as possible, making the hole just big enough to shoot through. It can, however, be a real pain if you keep wanting to move the camera. :lol:
User avatar
By Micha
#57292
Do somebody know, what will do NL in the future with this problem?
User avatar
By otacon
#57308
I usually extend the wall back.
User avatar
By RonB
#57319
Thanks for the comments everyone!

Jason - Duh! Extending the wall...of course! From now on when I run into a problem like this I will apply the WWJD rule, "What would Jason do?"
Thanks Dude!

Cheers, Ron
Help with swimming pool water

Hello Mark, In order to get a super clean and sup[…]

Sketchup 2025 Released

Thank you Fernando!!!!!!!!!!!!!!!!!!!!!!!!!!! hwol[…]

I've noticed that "export all" creates l[…]

hmmm can you elaborate a bit about the the use of […]