- Tue Aug 23, 2005 4:11 am
#57134
Hey, I had a great response to the nomad airplane pic. I was gonna do 1 last round of renderchanges based on everyones feedback, AND I'm putting together a tutorial of how this scne was setup, shaders, settings, ets.
But I wanted to be clear that I understood what happened in my scene before posting a tutorial with an error.
(these renders of the airplane are without a color map, just shader test of the spec glossienes and the effect off a map applied to the reflective channel and different bump settings)
my question is with the GLOSSY STRENGTH
why does the glossy increase the SHine of the object only to strenght of 20-30, is this why the default is 25, the "Glossy shiniest setting"
because anything over 30 and higher to 100 actually decrease the Shinieness gleam of this object. I would expect by the behaviour from 1-25 that at 99 glossy strenght the airplain would gleem from glossyness?
clearly its in what i define as glossiness? or what glossy does, i thought it added the light reflected, that the glossy increased the reflective caustics, but i guess the reflective caustics is mainly amplified by spec color?
here is the shader test frames in this .gif and also a jpeg of the glossy frames.
I know there must be some explination can anyone fill me in?


thanks in adv!
-Luke
But I wanted to be clear that I understood what happened in my scene before posting a tutorial with an error.
(these renders of the airplane are without a color map, just shader test of the spec glossienes and the effect off a map applied to the reflective channel and different bump settings)
my question is with the GLOSSY STRENGTH
why does the glossy increase the SHine of the object only to strenght of 20-30, is this why the default is 25, the "Glossy shiniest setting"
because anything over 30 and higher to 100 actually decrease the Shinieness gleam of this object. I would expect by the behaviour from 1-25 that at 99 glossy strenght the airplain would gleem from glossyness?
clearly its in what i define as glossiness? or what glossy does, i thought it added the light reflected, that the glossy increased the reflective caustics, but i guess the reflective caustics is mainly amplified by spec color?
here is the shader test frames in this .gif and also a jpeg of the glossy frames.
I know there must be some explination can anyone fill me in?


thanks in adv!
-Luke