All posts relating to Maxwell Render 1.x
User avatar
By Maximus3D
#54014
Good evening fellow Maxwellians :)

Here's my latest piece, i did this one for yet another one of those speedmodeling competitions and this time i tested using the Eval version of Rhino3D 3.0 with the current Maxwell plugin to that ofcourse.

As the text in the image says it took about 10 min to model, simple stuff, the materials aren't complex either and the lightsetup is rather simple. But the rendering.. sigh, 20 hours on my slow old dinosaur to a computer :/ o well.

It came out decent enough for my taste. :)

Image

/ Max
User avatar
By Ric_535
#54016
thanks god it wasnt a speed rendering contest! - simple but nice 8)
User avatar
By Micha
#54026
Nice. For your next speed competition you could take a MXI sphere around the scene, it works good in Rhino too. For example in my last post with the watch I have use the classical building probe. :wink:
User avatar
By Maximus3D
#54047
Thanks Ric and Micha :)

Hehe that's right, phew it wasn't a speedrendering competition :P oo.. and Micha you say MXI maps works within Rhino too, that's so cool. Gotta try that later :) thanks for the tip. It looked good with the reflections there on your watch, but i thought those were just from the typical emitterplanes. How wrong i were.. :)

Here's the full 800x600 rendering..
Image

And yeap i know the dof is completly off and wrong but i don't feel like re-rendering it once again to get it right.

/ Max
User avatar
By x_site
#54127
:: great work Max... it was 20h well spent :wink: ::
User avatar
By Maximus3D
#54136
Thanks x_site :D
For me it was well spent 20 hours as i got to see that polycarbonate actually looks like polycarbonate should do on the transparent plastic handles. :P

Speaking of those, here are the shader settings for them if anyone wants them.

Dielectric
RGB: 210, 77, 48 (red handle)
Absorbance: 0,65
U Roughness: 0,11
V Roughness: 0,22
Type: Polycarbonate
ND: 1,58
Abbe: 30

And for the blue handle the color is 0, 172, 233 where the rest of the settings are ofcourse the same as for the red handle.

There's one thing i do miss and it's the ability to apply different textures to dielectric materials to simulate bump/gloss and specular imperfections, and ofcourse also displacement and clipmaps. That would be of great help to make plastics like this even more realistic looking.

/ Max
User avatar
By Hervé
#54138
I have almost the soam screwdrivers... really a cool render... and indeed Polycarbo looks like it.... really cool... !
User avatar
By Micha
#54148
Max, small hint: if you want to change the focal point, than right MB click on the viewport name and enable view camera. Than you can change the edit points of the camera in all viewports.
User avatar
By Maximus3D
#54151
Heya Hervé and thanks :) i have the same screwdrivers here too and i had a look at them during the rendering and to my surprise the polycarbonate handles came out like the real one's. I thought that was pretty damn cool :D well with the exception of the tiny scratches and dents i was unable to reproduce due to that missing feature, but i'm sure that comes in a future version of Maxwell *hint hint* ;)

Micha: Oh really! that's a great tip, i completly forgot to adjust the camera settings, well as you can see i didn't know how to do it :oops: i'll be testing that tonight. Thanks for your tip Micha :D

/ Max
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