- Sun Jul 31, 2005 3:18 am
#51455
after a few posts on another thread
http://www.maxwellrender.com/forum/view ... =benchmark
i decided to use the skydome.mxs file and do a real test between x64 and 32. i got some shocking results: below are the render times, you will notice that win32 rendered FASTER than x64. to sum it up the bench was to converge to 15 samples, but the renderer did not stop at exactly 15 (maybe someone can tell me why) so i equate where 15 sample would of eded up in order to normalize the data:
win 32, -s:15 time= 40m 3.63s
win 64, -s:15 time= 42m 27.72s
this just tells me that a 32bit app runs the same no matter what windows, the only advantage would be for large sceens that need the extra ram
SYSTEM USED TO TEST
-dual xeon 3.6
-6gb ram
-dual nvidia 3300 on SLI
-10k sata HD's on RAID 0
Windows 32
0h 0m 3s] of [16h 39m 0s] , current sampling level : 0.00 /
[0h 0m 12s] of [16h 39m 0s] , current sampling level : 0.58 /
[0h 0m 25s] of [16h 39m 0s] , current sampling level : 2.67 |
[0h 0m 48s] of [16h 39m 0s] , current sampling level : 4.55 |
[0h 1m 30s] of [16h 39m 0s] , current sampling level : 6.34 -
[0h 2m 43s] of [16h 39m 0s] , current sampling level : 8.09 |
[0h 5m 10s] of [16h 39m 0s] , current sampling level : 9.82 |
[0h 10m 4s] of [16h 39m 0s] , current sampling level : 11.54 /
[0h 19m 52s] of [16h 39m 0s] , current sampling level : 13.26 -
[0h 29m 47s] of [16h 39m 0s] , current sampling level : 14.27 /
[0h 39m 42s] of [16h 39m 0s] , current sampling level : 14.98 |
[0h 49m 37s] of [16h 39m 0s] , current sampling level : 15.53
Render finished successfully
windows x64
|
[0h 0m 3s] of [16h 39m 0s] , current sampling level : 0.00 \
[0h 0m 12s] of [16h 39m 0s] , current sampling level : 0.58 /
[0h 0m 27s] of [16h 39m 0s] , current sampling level : 2.67 \
[0h 0m 51s] of [16h 39m 0s] , current sampling level : 4.55 |
[0h 1m 34s] of [16h 39m 0s] , current sampling level : 6.34 /
[0h 2m 52s] of [16h 39m 0s] , current sampling level : 8.09 /
[0h 5m 26s] of [16h 39m 0s] , current sampling level : 9.82 /
[0h 10m 37s] of [16h 39m 0s] , current sampling level : 11.54 -
[0h 20m 25s] of [16h 39m 0s] , current sampling level : 13.19 -
[0h 30m 14s] of [16h 39m 0s] , current sampling level : 14.17 -
[0h 40m 4s] of [16h 39m 0s] , current sampling level : 14.87 |
[0h 50m 1s] of [16h 39m 0s] , current sampling level : 15.41
Render finished successfully
http://www.maxwellrender.com/forum/view ... =benchmark
i decided to use the skydome.mxs file and do a real test between x64 and 32. i got some shocking results: below are the render times, you will notice that win32 rendered FASTER than x64. to sum it up the bench was to converge to 15 samples, but the renderer did not stop at exactly 15 (maybe someone can tell me why) so i equate where 15 sample would of eded up in order to normalize the data:
win 32, -s:15 time= 40m 3.63s
win 64, -s:15 time= 42m 27.72s
this just tells me that a 32bit app runs the same no matter what windows, the only advantage would be for large sceens that need the extra ram
SYSTEM USED TO TEST
-dual xeon 3.6
-6gb ram
-dual nvidia 3300 on SLI
-10k sata HD's on RAID 0
Windows 32
0h 0m 3s] of [16h 39m 0s] , current sampling level : 0.00 /
[0h 0m 12s] of [16h 39m 0s] , current sampling level : 0.58 /
[0h 0m 25s] of [16h 39m 0s] , current sampling level : 2.67 |
[0h 0m 48s] of [16h 39m 0s] , current sampling level : 4.55 |
[0h 1m 30s] of [16h 39m 0s] , current sampling level : 6.34 -
[0h 2m 43s] of [16h 39m 0s] , current sampling level : 8.09 |
[0h 5m 10s] of [16h 39m 0s] , current sampling level : 9.82 |
[0h 10m 4s] of [16h 39m 0s] , current sampling level : 11.54 /
[0h 19m 52s] of [16h 39m 0s] , current sampling level : 13.26 -
[0h 29m 47s] of [16h 39m 0s] , current sampling level : 14.27 /
[0h 39m 42s] of [16h 39m 0s] , current sampling level : 14.98 |
[0h 49m 37s] of [16h 39m 0s] , current sampling level : 15.53
Render finished successfully

windows x64
|
[0h 0m 3s] of [16h 39m 0s] , current sampling level : 0.00 \
[0h 0m 12s] of [16h 39m 0s] , current sampling level : 0.58 /
[0h 0m 27s] of [16h 39m 0s] , current sampling level : 2.67 \
[0h 0m 51s] of [16h 39m 0s] , current sampling level : 4.55 |
[0h 1m 34s] of [16h 39m 0s] , current sampling level : 6.34 /
[0h 2m 52s] of [16h 39m 0s] , current sampling level : 8.09 /
[0h 5m 26s] of [16h 39m 0s] , current sampling level : 9.82 /
[0h 10m 37s] of [16h 39m 0s] , current sampling level : 11.54 -
[0h 20m 25s] of [16h 39m 0s] , current sampling level : 13.19 -
[0h 30m 14s] of [16h 39m 0s] , current sampling level : 14.17 -
[0h 40m 4s] of [16h 39m 0s] , current sampling level : 14.87 |
[0h 50m 1s] of [16h 39m 0s] , current sampling level : 15.41
Render finished successfully
