All posts relating to Maxwell Render 1.x
User avatar
By Intuition
#48951
Image

Hello fellow Maxwellian peeps.

I've been working on this scene for a few days and I can't figure out what is causing me to not like it. It seems to look good but there is something making me constantly want to tweak it.

Since I've been staring at the same image for a bit I thought perhaps a fresh view from fellow peers was in line.
User avatar
By Maximus3D
#48955
It looks pretty nice so far :)

But as you ask for crits i'll give you a few quick one's for starters..
- It's a poorly lit kitchen sink and desk, illuminate it better
- The tile on the desk or what it's called i think shouldn't be such a tile, it should be something like flat polished marble or simlar surface or else you get foodscraps stuck between those tiles and other mishaps like spilling out glasses when they fall between the cracks..
- Move the tiling from the desk onto the wall infront of the sink so it covers the whole wet kitchen area around there.
- Place a thicker marble thing in the window, polished and with slightly softened edges where you place flowers and other stuff like eggclock and things like that
- To make the scene less perfect, you could wreck the blinds by making it hang tilted and perhaps destroy one or two of those thin blinds thingy's :)
- Root beer.. i don't know hehe :)
- Light up the microwave, the lamp inside it ;)
- Why not leave one of those storage thingy's up above to the right slightly open so we can see what's inside and that it shows that someone lives there and uses the kitchen.
- How about something is visible outside the window too.. ?
- I would pick a brighter color on the doors to the storage thingy's in the kitchen, drawers too. But that's just me..

/ Max
By daros
#48957
Hi intuition.
Try to make the metals with plastics. Default metals in Maxwell have zero diffuse and for me to much reflectivity. I think they are teorical perfect metals. But in the reality every metal has an even very low diffuse value. It's for that you can't see never on Maxwell metals a projected shadow.
I reached the wanted result for a steel with this plastic values:
reflectance: 30,30,30
specular: 200,200,200
roughness: as you prefer.

I hope it works for you scene too.
User avatar
By Intuition
#48960
Nice list Max.

I'm still considering much of your suggestions but was holding off till I got some critique since I wasn't sure if adding more would help. THis kitchen is actually the same kitchen I had when I lived in Venice CA. Only difference is instead of blue the color was a tannish shade. So I thought I'd see what it looked like in blue.

The tiles were like this and YES, the food got stuck in there alot. I'll continue making a few of your suggestions. I tottally agree about the blinds and also making the scene look less perfect. It is a little too clean to be real huh.

Daros, on the spec maps, when you mention the # values do you mean in Lightwave's % values or a texture map that has grey values?

Should I make images of those values in photoshop? Then use as textures?

Thanks for help so far guys.

Any other crits welcome.
By daros
#48961
oppsss. i'm a Lightwave user but i never used Maxwell from Lightwave. It was to confused for me. but i'm sure you must think in a 255 scale. May with a photoshop bitmap it works fine.
If you use MatadorLight you don't need to create a bitmap. Matadorlight uses the native Maxwell input channel names.
sorry.
By daros
#48962
Don't use MatadorLight! i see you need to allign exatly some texture and it is not able to do that at moment.
You must try with lightwave.
Specularity in Maxwell is more similar to reflectivity in lightwave... the documentation say samething about that?
By daros
#48963
Don't use MatadorLight! i see you need to allign exatly some texture and it is not able to do that at moment.
You must try with lightwave.
Specularity in Maxwell is more similar to reflectivity in lightwave... the documentation say samething about that?
User avatar
By x_site
#48967
:: i would change the camera view a bit... glass and spoon look out of proportion!
I like the tiles and they are not that unusual in a mediterranean kitchen top.
Apple or melon... looks tto large.
Looking very nice :wink: ::
User avatar
By tom
#48979
Tiles are amazing!
Bevel edges of walls and cupboard, change the wall color, discard the spoon and mixer, close the venetian blinds so that a little light comes in, send me that beer :P
User avatar
By Intuition
#48985
BUT TOM!

I love the spoon!

:shock:

I suppose I'll try a modern coffee machine instead of the old emerson mixer. If I get rid of the spoon what shall I put there in its place?

Maybe put the spoon in the glass?

Beveling the walls I think is the thing that I have been missing. The sharp edges are what is really bothering me. I have a paint texture on the walls but it is too subtle at this level of sampling. Maybe I'll bring the bump up a bit.



Damn, nice eye. :D

Any idea why the caustics aren't strong in front of the glass?
Thats sunlight through the window? Figured I'd have nice highlights on the tile in front of the glass.
User avatar
By zoppo
#48989
three things:

the apple - eat it and die.
the dead alien foetus in the bowl next to the apple
the light - that the real problem. it's so cold and depressing.


z.

ps: i like the picture. change the light and i could make my peace even with the dead foetus.
User avatar
By philipbruton
#48999
Add the obvious, a female poser model doing the dishes

Muhahahahahaha... :twisted: :twisted: :twisted:
User avatar
By Hervé
#49034
Tom, have you ever tested some root beer... this is not beer.... this is the most digusting liquid on planet...

really nice intuition, but the 2 cupboards looks like a wall extrusion, put them 5mm from the wall... put some colors... that kitchen look very cheap... because it has no real intersting objects...

Remove the spoon... or yeah put it in the glass... and kill that old cheap blender...

make the walls a nice warm color... Provencal Ground... or burnt sienna.. :wink:
User avatar
By tom
#49038
Hervé wrote:Tom, have you ever tested some root beer... this is not beer.... this is the most digusting liquid on planet...
:shock: Oh well, I was not aware of it...damn :lol: Ok ok... maybe in the refrigerator??
User avatar
By mgroeteke
#49047
i like the scene, especially it's perspective! maybe yust put *more* light in it! and maybe add a little bit detail to the window, it seems a bit 'undermodedeled' compared to the other elements in the scene. finally, i would like to see a bit of grunge maps everywhere, just a tiny bit, eveything seems a bit too clean. the glass with some aspirine inside, maybe, haha.

one more thing: the spoon is amazing, but in that position on the workplace it definitely was used somehow, because you don't put a clean spoon in that position... this is just a small example how we do reconstruct the history of an image and finally do or do not believe into it. if even only one detail doesn't match that history, then we discard the image as 'not true'.

cheers

markus
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