You're probably correct about that Daros, coding on the Cell is probably a Hell (wheeee! it rhymes)

But i'm sure Sony developed a strong solid SDK for the PS3 and by the looks of it from the demos i've seen i'd say they done a good job on that part so they must have found a way to rather easily code the Cell.
And it'd surely would be interesting to take a closer look at that SDK to see exactly what can be done with it..
Also i cannot imagine they would make it any more difficult to code for than any other Intel or Risc cpu or else you would see gamedevelopers rip their hair out in anger. More likely is they made it easier

And my guess is that since the Cell cpu gives the coders so much more freedom and that it's much more "open" to develope. Less restrictions which opens up the paths for cleaner faster and more optimized simpler coding

(i know it's a contradiction but why not..)
/ Max