All posts relating to Maxwell Render 1.x
#47266
NEW UPDATE: Rendering time doubled

ff 2.0, ss 2000, physical sky an sun, 24 hours renderinge, samples 15.59
glass in windows, abbe 200

The walls are strange collor, i want them white.

WHAT TO DO???


Image




UPDATE:

Changed design and color of the Kitchen.
The accersoires are free models.

ff 2.0, ss 2000, physical sky an sun, 11 hours renderinge, samples 12.56

How to receive white walls, the material is diffuse with bright map,
all plastics specuar 24, diffuse 180,

I think i´m going crazy, want walls like ALEXANDRE, yeah


THE IMAGE IS MAXWELL OUTPUT, NO POST
Image


HELP, CRITICS AN COMMENTS

Bye

BEM




OLD:


ff2.0, ss4000, physical sky, sun, no emitter.

Image

I don´t understand why MAX never do what I want with the floor textures.

COMMENTS AND CRITICS WELCOME.

ANY IDEAS???

BEM
Last edited by BEM on Thu Jul 21, 2005 8:44 pm, edited 5 times in total.
By Maya69
#47267
it is normal

because for moment maxwell isn't connect with specific shader
a+
User avatar
By Hervé
#47271
Oups, there seam to be something wrong with the ceiling.....
By BEM
#47279
Hervé wrote:Oups, there seam to be something wrong with the ceiling.....
Yes, I know, will be corrected
User avatar
By x_site
#47433
:: use a plastic material for your floor... ::
By BEM
#47619
UPDATED, see at top

BEM
By BEM
#47665
OH Common,,

any coments, or critics please
BEM
User avatar
By Maximus3D
#47712
What i miss in this kitchen is wooden surfaces, i personally think it looks "dead" now, too many plastic and metal surfaces makes it cold and insensitive :/

Also ofcourse you need more storagespaces, tools, pots and pans, curtains, filth and grime, local lightfixtures for specific areas of the kitchen so it's well lit, maybe some marble surfaces too, gas stove (why not)..

/ Max
User avatar
By tom
#47767
Do you have glasses in windows?
Can you show us a part of your wall texture and settings for diffuse mat?
By BEM
#47774
tom wrote:Do you have glasses in windows?
Can you show us a part of your wall texture and settings for diffuse mat?
HI,

Thanks for reply,

there are glasses in the windows, abbe 200,
wall texture standard max,

Image

Thanks for your help

BEM
User avatar
By tom
#47814
Well, first of all you don't need to worry about diffuse color value if you already used a color map. There's no problem in your material setting.
Glass may be preventing sunlight-pass-through in a short time.
Make sure your caustics are turned on and scale is correct...
Also check if you have a big outsiding ground in the scene, if yes, remove it.
By BEM
#47820
tom wrote:Well, first of all you don't need to worry about diffuse color value if you already used a color map. There's no problem in your material setting.
Glass may be preventing sunlight-pass-through in a short time.
Make sure your caustics are turned on and scale is correct...
Also check if you have a big outsiding ground in the scene, if yes, remove it.
Thanks for help, i try to render it 24 hours to see the difference

BEM
User avatar
By Jun In Gi
#48007
why did you setting higher ss ? try to decrease lower ss.

i think this scene don't have need higher value of SS.

instead of increase ss value, try to increase fstop. and you could set another emitter behind camera.
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