All posts relating to Maxwell Render 1.x
#45836
Look at this post in the vray foum, by Vlado (creator of vray):

"To a very large extent, VRay is physically accurate (it has physically accurate GI, materials and lights), and can compute the major components of the rendering equation. For all its physical accuracy, there are effects that Maxwell cannot compute - at all. The raytracing theory states that these affects cannot be computed with an exact (unbiased) raytracing algorithm, no matter what you do.

A simple example: a physical simulation of a light source with reflector (similar to IES lights). Almost all of the "direct" light in the scene comes from caustics. The image below is rendered in VRay. It is biased in the sense that caustics are blurred (although somewhat noisy); however the intensity is correct and they are visible in the mirror. If you render the same scene with Maxwell, the caustics will be perfectly accurate (still noisy though), but they will not appear in the mirror - at all. This may or may not be important in most scenes, but is a limitation that you cannot go around without "fakes" of one sort or another (for example, the IES lights in 3dsmax, which have the caustics pattern precomputed and approximated). This is not limited to mirrors only - the caustics will not be visible through glass either. "

and look this image ,10 minutes of processing:

Image

the same image, 3 hours, and the reflection of caustics appeared (although pretty dim):

Image

Is it physically accurate? or the NL guys did some trick to fake this kind of caustic reflections?
By DELETED
#45838
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By tom
#45839
It seems like you've missed the party Renato :lol:
Image[/img]
By DELETED
#45841
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By oscarMaxwell
#45843
I'm no good at all setting scenes , when I realize my objects always appear floating in the scene... :lol:
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By tom
#45844
whiskey wrote:tom! this is not physically accurate! the glass sphere and the cylinder emtter float!
:lol: coz photo is taken while the objects are falling down at a high shutta-speeeeed :P
By DELETED
#45846
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By Renato Lemus
#45848
tom wrote:It seems like you've missed the party Renato :lol:
I guess I did Tom! :oops:

Anyway, it's good to know that "vampire caustics" now show up in reflections in this unbiased render engine.
sorry, Vlado .
By Renato Lemus
#45851
tom wrote:It seems like you've missed the party Renato :lol:
You're right Tom! :oops:

Anyway, it's good to know that "vampire caustics" now show up in reflections in this unbiased render engine.
sorry, Vlado .
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By morbid angel
#45862
the caustics do show up. However they are much dimmed even if reflective objects is 100% reflective. So imho the 100% reflection should correctly reproduce the actualy image.
By a_lizzard
#45915
Renato Lemus wrote:sorry, Vlado .
I wouldn't have answered normally since this is not the place for it, but since the comments were directed on me, I will say that I still hold to my original statement - caustics in mirrors or through glass are always going to be very difficult cases for Maxwell - if it stays unbiased. Look at the many posts where people complain that sunlight does not pass through glass windows... in some cases, this may be due to bugs, but in others it is the same limitation of "unbiasedness". Of course, eventually these effects will show up and will be noise-free - if you have the time to wait for them. Often, you won't have it, even if computers or Maxwell suddenly became 10 times faster.

Further on, the noise produced by Maxwell and the "biased" blurring of GI in V-Ray are both residual errors from solving the rendering equation. A noisy rendering is not any closer to the "real" smooth solution than a smooth, but blurred rendering. Replacing blurring by noise and vice versa simply changes how this error looks, but it is essentially the same thing.

A final note - V-Ray can produce unbiased renderings. It can also give you biased ones. It can be very easy to set up. Or you can get lost in fiddling with settings. On the whole, it gives you a lot more options... and if you look at recent Maxwell renderings you will see that they have started to look almost like V-Ray renderings... ;-)

Best regards,
Vlado

------------------------
Maxwell - the limits of math
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By tom
#45925
You're welcome Vlado :D
Regarding your signature "Maxwell - the limits of math",
we're dealing with the next limits, not the actual ones. ;)
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By Aldaryn
#45927
Hmm, VRay comparsion? Again? :)

"Maxwell - the limits of math" hehe,... I think it would be more accurate to say: "Rendering - the limits of math" but more like: "Math - ant the limits of humans"

If you don't like thw way Maxwell works, well, don't use it. But dont try to make fun of those working hard developing a rendering engine, and experimenting with new ideas. If you don't like it for some odd reason, or just simply envy them, better to stay silent, and away. ;)
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By mverta
#45938
Vlado, you didn't say Maxwell would have a "difficult time" with these scenarios, you said it couldn't be done! (..."there are effects that Maxwell cannot compute - at all") Suffice it to say that's been proven wrong, so you're not left with much credibility.

Vray looks great, but I suspect you're hanging around here because you're concerned about what sort of competition Maxwell's offering, and you should be.

_Mike
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By Mihai
#45941
Ouch guys, ease up a little :)

I'm sure he knows what he's talking about, but remember Maxwell is more than just an unbiased render algorithm and I think NL realizes that also. It's the whole framework and workflow that it gives you and I am convinced in a few years these methods will become more accepted than having to fiddle with tens of settings and 100+ combinations of those settings.
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