All posts relating to Maxwell Render 1.x
By pluMmet
#44714
The following is from another thread: (It got a bit burried so I'm starting another thread so that amybe it can get answered.)
juan wrote:The final release will be in October, with the features we have announced.
Regads,
Could someone please give a link to "features we have announced" so that I can see everything that the final will have :?
By pluMmet
#44746
data0 wrote:i think new releas are more fast (( :lol: )) more supported .. :roll: ..etc ..etc ..
Hmmm... well data0, the point is that there is a clam of announced features. I just want to know what those features are.
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By Micha
#44760
Could be good to see this list. I don't like to get an unready final release like the current unready beta. Better, the release date is later, as less features.
By pluMmet
#45142
lol Adam...So what are these announced features? Anyone!
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By Hervé
#45202
wooo, hummmm... err.... the second link is a hardcore one.... he he
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By juan
#45205
Hi!
I have read again the list. A lot features included are already in Maxwell (MXI editor, preview, MXI textures, speed memory handling, better multithreading, unbiased optimizations..) we are working in the rest of the items and in a lot of new things.

Best,
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By Hervé
#45219
NEW !??? you such a tease.... he he... :wink:
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By psanitra
#45245
The second link was realy great laugh :lol:
In will be nice if we had all the promised features as they were in the schedule...
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By victor
#45254
08 dec 2004
..we are developing more and much realistic materials,
among them there will be paint cars.
We are working on new materials, the material editor and some other related features for 1.0. It's our main priority.

13 dec 2004
..Glow and glare effects will be avalaible in some months.
This is not a priority now and as can be easily postprocessed

14 dec 2004
..in the Maxwell stand alone interface, there will be a tool for editing MXI.
Done, you can create MXI and edit their properties

24 dec 2004
..There are plans to develop a very fast preview global illumination mode (in the stand alone aplication ). Maybe at near interactive frame rates.
These plans are alive, we have this engine ready, but will be probably added in a 1.x version

25 dec 2004
..we already work with other RS(X) engines, one of them is a fast preview.
Read above

30 dec 2004
..in a few months there will be a very realistic rendering of particles.
Done, will be ready for 1.0 release

14 jan 2005
..in development there is MXI light textures. Like environment mapping, but can be applied to any object. Likely with HDR compatibility.
Done

23 jan 2005
IES light : There are plans to support all this, and more.
Working on this, we will try to add support for 1.0

24 jan 2005
..Speed is one of our main targets, but is one of the most difficult too because of the physical realism and accuracy. Is just a matter of time to see how maxwell improves a lot in speed and in new features.
Performance has been improved and it is a constant background task for the development team

24 jan 2005
..About semi-transparency, in the version of February there would be opacity maps and in next version, subsurface scattering too.
Clipmaps and SSS are available. There are still some issues with clipmaps. Opacity has serious conflicts with physical materials that we have to work out

27 jan 2005
..displacement is very important, and it will be avalaible in a few months.
We are working on this, we will try to support it as soon as possible

28 jan 2005
MXI image format is much much more than 16 bit depth. MXI will be avalaible soon.
Done

07 feb 2005
We'll show where is the north and the sun located.
Will be added to the GUI

08 feb 2005
Maxwell will handle procedural texture and geometry, but these features will only be avalaible with the stand alone interface
The idea is that users can write their own shaders ( through code or through some visual tools we'll develop ) and their own geometry
These plans are alive, the GUI will be growing according to these ideas

18 feb 2005
..there are plans to make realistic water shader.
Particle rendering is almost ready, a dielectric material works nice but we will investigate an exact water material

26 feb 2005
There is a very important developing and investigation in a very very very much more realistic sky. That yes, it will have physically based 24 hours sky simulation, and atmospheric effects.
A much more realistic physical sky is being developed. It will be probably a post-release 1.x feature if we don't reach 1.0

01 mar 2005
Displacement will be avalaible in the next release after this one.
See the displacement comment above

02 apr 2005
We are preparing an educational option, it is still not available, we will provide more information soon
Done

14 mar 2005
Maxwell is a standalone application that connects to the 3D applications through export plug-ins. Maxwell will provide its own graphical interface in the future, plus new import capabilities. Many features will be available as an independent rendering tool.
The GUI is available and will be growing according to this

16 mar 2005
At the moment there is no support for clipmap in plastics, dielectrics or emitters.
We have to fix that

08 apr 2005
We'll make strong improvements in memory management so that it will be possible to render at any resolution
Available through the -harddisk option

11 apr 2005
Voxelization will be multithreated in a few months.
To be done, trying to match release 1.0

15 apr 2005
All optimizations will be done in an unbiased way
Always true

23 Apr 2005
At the moment there is no support for tif/tiff. As soon as possible we'll add it, and other formats
Available

05 May 2005
We will let the people alter the geometry while keeping the rendering environment alive. We want to avoid 'non return' stages.
It's part of the GUI plans.

We hope you understand that this is not exact science. We will be happy to tell about our progress as long as we are not pursued or threatened of legal actions each time that something diverges.
By gwaihir
#45318
WolfKiller wrote:I personally, am not to excited about replacing our material editor in max. It does a very good and has had more than 15 years to perfect it along with lighting. I have to ask why you want to bring more problems down on your own head when we already have the tools to do the job we want. .....
.....because not everyone uses MAX and NL are not just developing a another renderer for just MAX users. If you don't want to use their material editor in their GUI, I' m pretty sure they'll make allowances for that.
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By Hervé
#45327
very very nice.... he he... but you haven't said anything about atmospheric effects... just the sky..? no clouds... 8)
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By Hervé
#45334
I guess I don"t care of the date , as long it is there one day... he he if we have it for my 50 years birthday, it would be wonder... and I am 46... so they have time.... relax Max... 8)
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By Mihai
#45335
Thank you for those clarifications, it seems lots of things are almost done so hopefully we will be able to see them soon.
By DELETED
#45357
DELETED
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