-  Tue Jun 28, 2005 12:47 am
					 #39972
						        
										
										
					
					
							Regarding Plastics:  I understand that to represent real-world light energy, the sum total of values for Color and Specularity(Reflection) together, should not exceed 765 (255 per channel?).
So if your white, shiny object's color is 200,200,200 then its specularity should be 55,55,55.
But what if you have a shiny Red object? Pure red, I mean: 255,0,0. Does that mean that your white specular value would be 85,85,85? Or is it truly per channel so your specular values would be 0,255,255? That doesn't seem right, because then it'd be a colored specular.
_Mike
					
										
					  															  					                So if your white, shiny object's color is 200,200,200 then its specularity should be 55,55,55.
But what if you have a shiny Red object? Pure red, I mean: 255,0,0. Does that mean that your white specular value would be 85,85,85? Or is it truly per channel so your specular values would be 0,255,255? That doesn't seem right, because then it'd be a colored specular.
_Mike

