- Tue Jun 28, 2005 12:47 am
#39972
Regarding Plastics: I understand that to represent real-world light energy, the sum total of values for Color and Specularity(Reflection) together, should not exceed 765 (255 per channel?).
So if your white, shiny object's color is 200,200,200 then its specularity should be 55,55,55.
But what if you have a shiny Red object? Pure red, I mean: 255,0,0. Does that mean that your white specular value would be 85,85,85? Or is it truly per channel so your specular values would be 0,255,255? That doesn't seem right, because then it'd be a colored specular.
_Mike
So if your white, shiny object's color is 200,200,200 then its specularity should be 55,55,55.
But what if you have a shiny Red object? Pure red, I mean: 255,0,0. Does that mean that your white specular value would be 85,85,85? Or is it truly per channel so your specular values would be 0,255,255? That doesn't seem right, because then it'd be a colored specular.
_Mike

- By Mark Bell
- By Edward Leibnitz