All posts relating to Maxwell Render 1.x
By mtripoli
#37652
I know it's a pain in the rear, but can someone please tell me what the *final* answer was regarding a liquid in a glass. Do we overlap the liquid/glass poly's? "Cap" the glass to get the liquid to appear correctly (out to the "edges"?)...

Thank you!

Mike Tripoli
User avatar
By tom
#37801
ROFL NOW! :lol:
Mike, tell me when you find it how.... :D
There are several ways like ThomasAn Method, Rivoli Method, Mihai Method etc....
But we finally decided to have a ray tolerance option.
Just a wish for now...
User avatar
By tom
#37807
But i dunno if the developers think the same or not yet...
Probably oscar would come up with a better solution when
he first make this first things first...
By mtripoli
#37845
OK... I got so lost in the thread about this... (I'm not very bright!)... Hopefully it'll never come up that I need this... until I do!

:roll:

MT
User avatar
By Thomas An.
#37883
Well, we tried all kinds of methods, but for now (and based on how Maxwell experimentally works) this seems to give accurate results ... which were also verified by a physical experiement.

http://www.maxwellrender.com/forum/viewtopic.php?t=2906
User avatar
By hdesbois
#37904
Ray tolerance is good, but sometimes, it's easier to deal with coplanar polygons with normals pointing opposite ways. I hope Maxwell will handle this situation (now it's just a mess : you loose the color of the liquid inside the glass, and the reflexions just go crazy).
HD
User avatar
By Kabe
#37905
hdesbois wrote:now it's just a mess : you loose the color of the liquid inside the glass, and the reflexions just go crazy
What do you mean by that? Do you have examples to show?

Thanks

Kabe
User avatar
By hdesbois
#37911
like this :
Image
The liquid inside is supposed to be some wine.
This is an alpha render, but beta still has this kind of problem (maybe reflexions are not that bad, but color is lost anyway). I will cook another render with beta.

HD
User avatar
By Hervé
#37954
L'eau de la vie...Water of life... look Hdesbois is a "Fremen"... you know you only find this water on planet Dune... or also on Geidï Prime if I recall... 8)
User avatar
By Mihai
#37957
hdesbois, if you use the method described by Thomas in that thread you shouldn't have any problems. It was tested several times and it works very well for stills.
By mtripoli
#38015
Thomas An. wrote:Well, we tried all kinds of methods, but for now (and based on how Maxwell experimentally works) this seems to give accurate results ... which were also verified by a physical experiement.

http://www.maxwellrender.com/forum/viewtopic.php?t=2906
Sorry to sound so dense, but does the "green line" in your drawing represent the continued glass surface? In other words, is the liquid "sealed off" by capping the glass? If I saw a wireframe model it would explain all... thanks!

Mike Tripoli
User avatar
By Mihai
#38022
mtripoli wrote:
Sorry to sound so dense, but does the "green line" in your drawing represent the continued glass surface? In other words, is the liquid "sealed off" by capping the glass?
That's exactly right.
By mtripoli
#38032
thank you!

MT
User avatar
By hdesbois
#38129
Ok, I know it works (apart from current caustic issues) :
Image
but this is a bit of a fake, isn't it?

HD
render engines and Maxwell

"prompt, edit, prompt" How will an AI r[…]