- Tue Jun 21, 2005 11:29 pm
#37202
As most here will know already, there is a connection between the infamous black dots and collapsed or overlapping faces. Hypernurbs also seem to trigger that effect.
Some teste here show that exspecially increasing the hypernurbs division increases the number of black dots/patches. Higher divisions mean smaller polygones. I'm wondering if the single precision that Maxwell uses internally to render is not exact enough - so that in the case that you have very small polygons they are collapsing.
However, I'm wondering why this wasn't a problem with the alpha.
Any comments or further insight?
Kabe
Some teste here show that exspecially increasing the hypernurbs division increases the number of black dots/patches. Higher divisions mean smaller polygones. I'm wondering if the single precision that Maxwell uses internally to render is not exact enough - so that in the case that you have very small polygons they are collapsing.
However, I'm wondering why this wasn't a problem with the alpha.
Any comments or further insight?
Kabe