All posts relating to Maxwell Render 1.x
User avatar
By Leonardo
#296701
I'm making this thread to brainstorm about "creating grass in Maxwell"

I'll be posting soon, a few examples of what I have done (which falls short of what I would like to have)

If anyone can contribute in any way.. please do so. :D

---
edit-
Here you can find some free grass textures
http://www.obsidiandawn.com/grass-transparent-pngs
(thanks Max... for the good find)

here you can find some maxwell grass textures from the mxmgallery
http://mxmgallery.maxwellrender.com/sea ... arch=grass
Last edited by Leonardo on Sat Apr 25, 2009 2:47 pm, edited 1 time in total.
User avatar
By m-Que
#296705
OK, nothing special; just for the warm up:
Both images where rendered over 2 years ago, so...
But it's grass, for sure :wink:

#1:Tree & grass
Notice: Because of it's ugliness the 3D tree in the middle was originally rated R, so it had to be censored to get a PG13.
Image

#2: A weird-looking hill covered with grass
Image

PS: I'm first!!!
User avatar
By tom
#296722
That's a nice grass indeed and the composition with the tree looks artistic anyway :D
User avatar
By Leonardo
#296725
tom wrote:That's a nice grass indeed and the composition with the tree looks artistic anyway :D
tom, I have a question for you...

when working with sss, you need to have closed objects (instead of planes) correct?
Then, what happens when those objects have clip maps? would still work?

====

here is one of my images using single planes instances... because of the instance intersecting other instances and objects my Benchmark was 3.02
Image
User avatar
By Leonardo
#296726
m-Que wrote:OK, nothing special; just for the warm up:
Both images where rendered over 2 years ago, so...
But it's grass, for sure :wink:

#1:Tree & grass
Notice: Because of it's ugliness the 3D tree in the middle was originally rated R, so it had to be censored to get a PG13.

PS: I'm first!!!
What was your benchmark?

BTW.. the tree probably is ultra cool, but top secret... that is why it is censored :lol:
User avatar
By Bubbaloo
#296730
Leonardo wrote: when working with sss, you need to have closed objects (instead of planes) correct?
Then, what happens when those objects have clip maps? would still work?
I have used clip mapped leaves with thickness and SSS.
User avatar
By Leonardo
#296757
Bubbaloo wrote:
Leonardo wrote: when working with sss, you need to have closed objects (instead of planes) correct?
Then, what happens when those objects have clip maps? would still work?
I have used clip mapped leaves with thickness and SSS.
well, the thickness sure does make a difference! :D
User avatar
By Bubbaloo
#296759
Leonardo wrote:
Bubbaloo wrote:
Leonardo wrote: when working with sss, you need to have closed objects (instead of planes) correct?
Then, what happens when those objects have clip maps? would still work?
I have used clip mapped leaves with thickness and SSS.
well, the thickness sure does make a difference! :D
Definitely. Adding SSS to single planes can have strange results.
User avatar
By tom
#296765
Leonardo wrote:tom, I have a question for you...
when working with sss, you need to have closed objects (instead of planes) correct?
Yes, they must be watertight volumes.
Leonardo wrote:Then, what happens when those objects have clip maps? would still work?
They will fail.
Leonardo wrote:here is one of my images using single planes instances... because of the instance intersecting other instances and objects my Benchmark was 3.02
Yes, this is a current issue with intersecting instances, nothing about your SSS settings or objects.
User avatar
By Bubbaloo
#296769
tom wrote:
Leonardo wrote:Then, what happens when those objects have clip maps? would still work?
They will fail.
Clipped leaves, 1/128" thickness and weight mapped SSS:
Image
User avatar
By tom
#296773
Brian, Leonardo didn't particularly ask the question for the thin leaves :) So I have to answer in general. If I've said "they work", you could post a failing cube with clipmaps. So what? :)
Btw, nice leaves!
User avatar
By Leonardo
#296863
tom wrote:Brian, Leonardo didn't particularly ask the question for the thin leaves :) So I have to answer in general. If I've said "they work", you could post a failing cube with clipmaps. So what? :)
Btw, nice leaves!
So, from this... should I assume that: "as long as the thickness is small enough.. then it will work?"
tom wrote:Yes, this is a current issue with intersecting instances, nothing about your SSS settings or objects.
Tom, is it safe to assume that this current issue, will not longer be an issue in Maxwell 2.0? ( a " :wink: " will be a good enough answer)
User avatar
By Richard
#296927
Leonardo wrote:Is it safe to assume that this current issue, will not longer be an issue in Maxwell 2.0? ( a " :wink: " will be a good enough answer)
I'd love this wink too! I'm just working on developing a host a good low poly trees (given what is out there is not so good) and wondering whether to allow for thickness to the leaf components.

BTW Leonardo - stunning work on that posted render mate!
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