- Fri Apr 24, 2009 3:40 pm
#296672
I don't seem to understand bump very well. The effect seems to be so very subtle that it's almost negligable quite often. It didn't bother me terribly until I recently tried a bump in 3ds Max and the result was exactly what I was hoping for. As I upped the bump value it got increasingly pronounced to a degree that in Maxwell I could only do with discplacement and eventually would get over distorted if I raised the bump too high.
In Maxwell, doing the same thing I might notice a subtle difference up to a relatively low number like 15-30ish and then going to 100 doesn't seem to make any difference at all and it's still too weak.
I'm currently having the same problem on a stucco material. I'm wanting to have one BSDF with the small bump variation of the stucco and then a separate BSDF with a much larger subtle bump to give the wall some variation to it. I'd like to do something similar with a grass material as well but I just can't seem to get it right.
Am I doing something wrong? Is there some trick to making the bump maps more pronounced?
In Maxwell, doing the same thing I might notice a subtle difference up to a relatively low number like 15-30ish and then going to 100 doesn't seem to make any difference at all and it's still too weak.
I'm currently having the same problem on a stucco material. I'm wanting to have one BSDF with the small bump variation of the stucco and then a separate BSDF with a much larger subtle bump to give the wall some variation to it. I'd like to do something similar with a grass material as well but I just can't seem to get it right.
Am I doing something wrong? Is there some trick to making the bump maps more pronounced?