- Wed Apr 15, 2009 4:37 pm
#295908
I've searched the posts concerning this problem but don't find any particular solution to try...seems very scene-dependent. I'm modeling in Rhino and exporting via dxf to C4D using the Maxwell plugin (latest) there to render out. I tried eliminating a particular MXM that I thought might be the problem (there are actually very few materials assigned at this point...just mostly lights), and although it seemed to reduce the amount of black spots, it did not eliminate them (it was a modified AGS glass).
I have not used any SSS....will try now to run with all AGS eliminated to see what happens. Just have no idea if the problem is with the geometry, normals, or materials at this point. I have been seeing that exporting Rhino geometry into C4D gives me some unexpected normals at times.
I've made mention of running into this problem in another post but as no suggestions for help were forthcoming, thought I would try a more direct approach here.
This is my first serious work to get a top quality render with Maxwell and after having worked so long/hard this is really quite discouraging.
[URL=http://img7.imageshack.us/my.php?i ... .jpg[/img]
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I have not used any SSS....will try now to run with all AGS eliminated to see what happens. Just have no idea if the problem is with the geometry, normals, or materials at this point. I have been seeing that exporting Rhino geometry into C4D gives me some unexpected normals at times.
I've made mention of running into this problem in another post but as no suggestions for help were forthcoming, thought I would try a more direct approach here.
This is my first serious work to get a top quality render with Maxwell and after having worked so long/hard this is really quite discouraging.
[URL=http://img7.imageshack.us/my.php?i ... .jpg[/img]
[/url]
MW 2.6, C4D R12/R13, Rhino 5.0, WinVista x64, i7-920 3.8Ghz, 12 GB RAM