All posts relating to Maxwell Render 1.x
User avatar
By gotoxy av-media
#293664
hello,

saving the rendered image as hdr leads to ugly antialiasing in vertical lines!
what did i do wrong??? or is this a known bug???
please confirm!

thx
munch

Image
Last edited by gotoxy av-media on Wed Mar 11, 2009 4:02 pm, edited 1 time in total.
User avatar
By Bubbaloo
#293666
Did you down-size them for upload?
I have noticed this will happen if you down-size a hdr in Photoshop while in 32 bit mode. First switch to 16 bit before adjusting the image size.
User avatar
By gotoxy av-media
#293669
yes both are 100%...just opened in photoshop and saved as jpg...

please set up a small render to verify that it is not me doing something wrong!

thank you
munch
User avatar
By gotoxy av-media
#293721
hello!

nobody here in the forum, who can set up a quick testrender and save as hdr?

you can also open an old rendering and save as hdr...so thats just a few seconds...please!!!

or just type YES, same AA-bug here...
or just type NO, it works fine here...

thx
munch
User avatar
By Bubbaloo
#293722
I always save to hdr and have never noticed it. Now I will look closer, I'm sure. Have you tried rendering at higher resolution to see if it is still present?
User avatar
By gotoxy av-media
#293723
thank you bubbaloo for the reply!

i am not in the office at the moment so can not render in hires now...
but i don`t think it is depending in size of render?
maxwell should work at any size! but i will test it tomorrow...

the AA-bug is best visible in vertical lines, that is why i rendered a star-like-thing for testing!

maybe the A-team can help?!

thx
munch
User avatar
By polynurb
#293739
this is what i referred to in my post
I have noticed that this added brightness also leads to stronger aliasing artefacts in highlight areas, if the hdr is compared to the .png output.
(eg. corner hit by sun bordering background sky)
.. and i think that is not what it is supposed to be like... or is it?



Image
User avatar
By gotoxy av-media
#293740
thank you frosty_ramen for taking some time!

the AA-bug is more evident in thinner geometrie, maybe you could decrease the radii of the cylinders to 1% and render again?!

i took a closer look of your render in PS (two layers)...even here you can see in comparison that hilights on the top of the cylinders vs background starts to get stepped...

hmmm, maybe this AA-bug is getting stronger when hilights are at the edges of the model...take a look at my renderings!

thx
munch
User avatar
By gotoxy av-media
#293743
@polynurb

hmmm, looks nearly the same...
is it also visible when it`s not overexposed???


thx
munch
User avatar
By polynurb
#293746
gotoxy av-media wrote: is it also visible when it`s not overexposed???
not.. it is not as visible at first (exporting less exposed hdr/png), but once you crank the exposure back up in PS.. it will look just the same.
User avatar
By gotoxy av-media
#293747
by the way what does aut of it mean? südtirol?!

thx
munch
User avatar
By polynurb
#293752
that phrase is open for interpretation.. südtirol.. is a pretty good one :)

gruß,

p.
User avatar
By gotoxy av-media
#294783
finally i found a solution for saving the rendered image as hdr without getting bad AA...
i switched to another unbiased renderengine, which has no problems saving images as hdr correctly!

@NextLimit
will this be fixed before Maxwell2.0 is released?

thx
munch

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