All posts relating to Maxwell Render 1.x
By zdeno
#292405
Hi!

I have problem with displacement.
Please look closely on brick material, there are some artifacts caused by bad geometry (long triangles)
Is it possible to hide this only with higher precision in displacement settings? or should I remodel this walls?
I am far away from maxwell till monday and I don't know what to do during weekend, to lay down with beer on my stomach or to strugling in VIZ.

Image

Image
User avatar
By Bubbaloo
#292409
I don't really see anything wrong with it except the split seam on the corner. That can be easily fixed with a smooth chamfer.

On another note, the brick map is too small for the amount of area it covers. (Too much noticeable tiling). For large brick maps I use the Acme tool. http://www.brick.com/
User avatar
By Asmithey
#292415
Thanks for the link. That is a great tool!
By zdeno
#292417
That is why i wrote "look CLOSELY"

Image

it is funny because this broken corner is already chamfered for smooth testing others are not chamfered and its look just great.

Thx for link for bricks
By kami
#292418
could be a triangulation problem. can you show the mesh?
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By NathanDan
#292424
Raoawrrrr

Looks like cat scratches
By zdeno
#292426
Yes it is definetly triangulation problem. There are edges where cat scratches are. This wall was model just bad (of course not by me - I modeled roof tiles only).

I just don't know can it be fix by more PRECISON in displacement settings or should I remodel this.
User avatar
By Mihai
#292429
What could happen with more precision is they will be less noticeable, but if there are a lot of very long thin triangles there it could be better just to insert some parallel edges there, just to split up the triangles a bit.
By zdeno
#292441
oh I am so lazy. making circles is so painfull ;P

Thx Mihai for your advice.

remodeling-here I come
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