- Thu Feb 12, 2009 3:24 am
#291582
Ok, I'm not 100% sure that this is your problem, but some of the triangles of the grass mesh are very large while some are small. Also, some are elongated. This, for some reason, causes some triangles to lose their displacement (contact NL about that). Couple that with the very fine detailed grass displacement map you must be using, and I'd imagine you would have to set that precision VERY high. The differing sizes of triangles are possibly causing these patterns in the grass (which are probably areas of displacement vs. no displacement), also explaining the reflections on the structure (from the triangles with no displacement). Have you considered using instanced grass planes or grass blades instead of displacement? Making high precision displacement on such a large surface is just asking for trouble if you ask me.
Brian Looney
Maxwell + RealFlow
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