pwrdesign wrote:OK, cool effects, but for this image and the images I'm creating, I have to reach a certain feeling to help our architects to sell an idea, and in this case the filter effect dosnt really help as you can see

I'm not demonstrating effects. I think you completely misunderstood what I'm trying to mean with the word "filter". There're no post effects or filters I'm using. I'm trying to say your glass material is blocking the energy coming off from the light sources. It is 101% possible to render the same thing in your photo reference when you correct your glass material and make it matching with the real glass you're trying to simulate.
See, there are 2 different glass materials in the example animation I've sent. They have different reflection and transmission/absorption settings, so they *
filter* the light coming off from the emitters to camera. And when the glass blocks/cuts the light like this, it's absolutely physically correct you won't be able to have same glare/bloom around the emitter behind such a glass like you have it around a naked emitter. I hope it's clear enough.