All posts relating to Maxwell Render 1.x
User avatar
By mojo
#286887
:D

good job, tea bag!
User avatar
By Mattia Sullini
#286889
Looks like the fireflies i get when i try to run OSX 64-bit version....
By ezmerel2
#286902
i just can't wait for thiis app to be predictable. hope there is an update soon.
:(
User avatar
By Mihai
#286905
What kind of materials do you have in the scene? Are you using any SSS materials? It also looks like you are using about 25 multi light sliders which add a lot to the memory usage. You could merge some emitter geometry that are ment to have the same strength. It would help a lot if you could do a Pack & Go for this scene for debugging, send me a PM with a link to it or an email. The files will remain private.
User avatar
By m-Que
#286906
My guess...it's Multilight.
I had a pretty simular problem a couple of weeks ago. The image size was 1024x768 with SL 14. The difference is that a had an effect of colored-noise all over the image. You gotta use less lights in 'multilight' or group/connect simular lights into a single light object. That helped me at least. How many lights do you have in 'Multilight' tab? As far as I see, it's about 30 - that's way too much.
BTW, you can fix the problem with PS in an hour or so. Another way is to render waaaaay too looooonger.
User avatar
By m-Que
#286907
One more thing - this sort of things happen also when you use 'full .ior'-mode or especially when 'Dispersion' is enabled. Did you use any of these?
By voxelpictures
#286909
I encounted the same some time ago. Like Mihai said, merge all lights with same intancities to reduce the memory usage.

First of all, load back the mxi of the rendered scene and find out by switching on/off one by one of these lights which one/s is/are causing this issue.

In my cast, i deleted it and re-export the geometry in studio to do the emiter again and it work good.

You know shit happens...hope that help.
User avatar
By mojo
#286911
thank you for the responses.

i have eliminated the noise in fotoshop.

one reason, the scene has so many emitters, is that i wanted to have colored rgb lighting in the scene, so i copied some emitters 3 times to mix them together for different lighting moods afterwards... (they don't intersect each other ...)

no sss, maybe too strong reflecting materials like the floor and the metals...

i will send a packandgo file to mihai thanks!
OutDoor Scenery Question

Hi Ed, I wouldn't class myself as a Maxwell Pro, […]

fixed! thank you - customer support! -Ed

Hello dear customers, We have just released a new[…]

Hello dear customers, We have just released a new[…]