- Fri Nov 14, 2008 7:46 pm
#285098
I have done an interior scene with multilight to test sunlight in interior renderings. All glass material was set up using the wizard AGS. All geometry in the scene has a basic 1-layer diffuse gray with 99 roughness. Here I will show the rendering results:
No Sunlight:

At S.L. 10 at 1280 px, the image is relatively clean.
With Sunlight:

Also S.L. 10 at 1280 px, the image is very grainy due to the specks of light from the sun's bounces.
Would sunlight portals reduce this effect?
Would the render clear faster?
My next test will be to replace the exterior windows with emitters to see if that is an option.
I would like to hear the thoughts of you guys who have more experience lighting interior scenes. And the thoughts of Next Limit developers on light portals and if they can fit in with Maxwell's philosophy of physically correct lighting.
No Sunlight:

At S.L. 10 at 1280 px, the image is relatively clean.
With Sunlight:

Also S.L. 10 at 1280 px, the image is very grainy due to the specks of light from the sun's bounces.
Would sunlight portals reduce this effect?
Would the render clear faster?
My next test will be to replace the exterior windows with emitters to see if that is an option.
I would like to hear the thoughts of you guys who have more experience lighting interior scenes. And the thoughts of Next Limit developers on light portals and if they can fit in with Maxwell's philosophy of physically correct lighting.
Brian Looney
Maxwell + RealFlow
http://www.turbosquid.com/Search/Artists/Bubbaloo
Help! I'm dispersing into a haze of probability!
Maxwell + RealFlow
http://www.turbosquid.com/Search/Artists/Bubbaloo
Help! I'm dispersing into a haze of probability!



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