All posts relating to Maxwell Render 1.x
By wimver
#284346
I have an object in my scene (all vector, is a converted Pro-E file) that is stubborn and keeps showing "staircases" although I turned on smoothing in the object properties in Studio.

the objects are too complex to edit, so I need to know if this can be repaired in Studio or do I have to postprocess?

tnx
wim

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By Mihai
#284349
Try selecting it and hit Recalc normals. Are you using a bumpmap? Try lowering the bump strength also.
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By Bubbaloo
#284351
There is a problem (in my opinion) with very dense bump/normal/displacement not smoothing across smoothed normals. The only solution is a denser mesh.
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By Mattia Sullini
#284359
Bubbaloo wrote:There is a problem (in my opinion) with very dense bump/normal/displacement not smoothing across smoothed normals. The only solution is a denser mesh.
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i agree... :cry: :wink:
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By caryjames
#284411
I had the same issue with a brushed stainless material. I had a pretty fine mesh but still had issues that looked exactly like yours. I fixed it with help from JD- I had to increase my mesh size substantially but it fixed the issue
here is the link

http://www.maxwellrender.com/forum/view ... ht=brushed
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By sidenimjay
#284442
there are two methods for filtering the map used ... there is box and quadric filtering....

i have noticed with certain maps and displacement, that if i use the box method i get the odd pixel unsmoothed look, but when i use the quadric method the smoothing is perfect....

perhaps this is the thing biting you....
OutDoor Scenery Question

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