- Wed Oct 01, 2008 12:44 am
#281470
I am revisiting an old issue that I haven't tried for a long time.
It seems to still be there despite several new versions...
I'm trying to make a good sea surface.
The geometry in this image is extremely simple: Two planar rectangles. One is the water surface, which has a standard water material plus MPDM, the other one is the bottom which sits a few meter below and has a simple lambertian material with a colormap.
There is however some kind of artifact going on with the micropolygons. It looks like they sometimes kind of oscillate their angle for every two polygons.
This kind of pattern is absolutly not there in the map image, which is very high resolution and very smooth (3000x3000x24bit PNG).
Top is lowres version of final image, bottom is magnification of one of the problematic areas. (It hasn't rendered very long, but this is not any artifact that disappears with longer cooking)

Of course the problem is less visible if I increase the precision of the MPDM, but this image is already at my limit in terms of the voxelization time needed (about 2-3 minutes on 8 core 3.2GHz machine).
This precision would be fine if it wasn't for these strange patterns.
This is with 1.7.1 64bit on WinXP Pro/64.
Any ideas on how to get rid of them?
/j
It seems to still be there despite several new versions...
I'm trying to make a good sea surface.
The geometry in this image is extremely simple: Two planar rectangles. One is the water surface, which has a standard water material plus MPDM, the other one is the bottom which sits a few meter below and has a simple lambertian material with a colormap.
There is however some kind of artifact going on with the micropolygons. It looks like they sometimes kind of oscillate their angle for every two polygons.
This kind of pattern is absolutly not there in the map image, which is very high resolution and very smooth (3000x3000x24bit PNG).
Top is lowres version of final image, bottom is magnification of one of the problematic areas. (It hasn't rendered very long, but this is not any artifact that disappears with longer cooking)

Of course the problem is less visible if I increase the precision of the MPDM, but this image is already at my limit in terms of the voxelization time needed (about 2-3 minutes on 8 core 3.2GHz machine).
This precision would be fine if it wasn't for these strange patterns.
This is with 1.7.1 64bit on WinXP Pro/64.
Any ideas on how to get rid of them?
/j
Last edited by JesperW on Wed Oct 01, 2008 9:59 am, edited 1 time in total.









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