- Tue Sep 16, 2008 11:45 pm
#280462
Ok guys...This is a Stupid Question, but I need help.
Are you using light emitters from your 3D applications as the lights used for rendering? I have been just creating shapes (triangles, cubes, flat planes) to represent the actual light and going into Maxwell Studio and applying the light emitters to the shape. But ive ALWAYS had to use the brightest light 'METAL HALIDE HMI- 2500W' to get a normal lighted interior scene.
Im a new 3d renderer. I use AutoCAD to create models and use JOMAGA's method of exporting them into Maxwell Studio. I think my scale is correct using his method. ANY ADVICE IS APPRECIATED!!!!
-3DdummeR
Are you using light emitters from your 3D applications as the lights used for rendering? I have been just creating shapes (triangles, cubes, flat planes) to represent the actual light and going into Maxwell Studio and applying the light emitters to the shape. But ive ALWAYS had to use the brightest light 'METAL HALIDE HMI- 2500W' to get a normal lighted interior scene.
Im a new 3d renderer. I use AutoCAD to create models and use JOMAGA's method of exporting them into Maxwell Studio. I think my scale is correct using his method. ANY ADVICE IS APPRECIATED!!!!
-3DdummeR
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