a little input
it's not JUST about speed, but also about max memory capacity.
if you go for multiple 6600 / 6700 you'll have to consider that there's not many mobos supporting more than 8 gigs. investing in future you may consider going straight to 16 gigs if you'll have that complex scenes or will render or just want to keep up with time.
there will be a time where just the OS will need 128 gigs of ram as base...
at the moment, certainly the best bang-per-buck can be achieved using multiple overclocked 6600s, but licenses and OS costs add up too. plus most of the time you're not actually rendering final images, but rather previewing at lo-res or render material samples over and over again, which will lead to the desire for one very powerful machine without actual need for networking.
i'm still not sure if network-rendered previews are supported in studio, but i thinking about it for half a second it seems to make no sense when having to access large texture sets from one network drive to multiple nodes/servers.
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there is no answer which is best. honestly you should try go analyze your basic workflow and find out what
cpu-power peaks you need for deadlines. everything above the max peaks is just thrown out money, especially in the WIP phase.
there's some sort of moore's law (we need a new name for this) that the final 20% more speed for a workstation makes it cost the double than just the «very good» model. it's so complicated since this balancing act is non-linear or rather exponential.
but a VERY good rule of thumb is:
choose the best model of apple's current hardware (mac pro at the moment) and go out and buy all the components and build it yourself. add a good graphics card and you're totally okay with 30% less costs than an actual mac pro.
need more power? buy two.
need even more power but work in a risky field like freelance? go renderfarm.
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on my last office/job i had i brought my own overclocked quadcore 6700 since they didn't provide me with a good computer and i'd rather bring my own computer and work happily and efficiently than just cursing and having my computer get dusty at home anyway. two to three years is the time you'll want to use the hardware or at least have it totally payed off.
and an other thought
dreaming of the ultimate machine like that 32-core here i've seen at siggraph ( that runs all cpus under ONE OS ! )
http://www.hpcsystems.com/AMDQuadOpteron_A5808-32.htm
may certainly be also a competitive option when starting at 20K $ with the expenses of just one OS and no network stuff and no admin stuff, but keep in mind that there may come some GPU based rendering engines (maybe on cuda platform) soon (hopefully maxwell too), rendering just on GPUs and leaving your new pc behind by a factor of 50 or 100 in rendering speed.
so planning long-time investments for 2-3 years to the future may be well thought of in every aspect.
this last point with GPU-based rendering is a good reason for me to wait for any other major investment other than a tricked-out new-gen graphicscard.
it's frustrating, i know.