This is a new test comparing:
- Photo
- Maxwell alpha 1.1.33
- Maxwell RC3
All values/scene/parameters are identical
(using plugin material values).
Maxwell Alpha 1.1.33 (f5.6 and s30, @ 12 bounces)
Maxwell RC3 (f5.6 and s30)
It seems that the RC3 engine behaves quite differently especially in regards to caustics and dielectrics and that the findings in the beginning of this thread might now be obsolete. In other words, the new engine might be using a new mechanism to handle dielectrics.
Caveat:
- It is possible that the discrepances might be attributed to faulty built in translation of materials between the plugin and the new material editor in RC3. Even though I checked to make sure the ND values transfered properly for the RC3 render, the refractions seem off.
- Also, I show somewhere that objects partially intersecting with trasmissive objects will produce bad results, which might play a factor here because of the red straw penetrating the liquid