All posts relating to Maxwell Render 1.x
User avatar
By Tea_Bag
#274980
Hi Guys

Me giving a light saber a go! hehe! This model is not complete still need to model "switch" and the odd detail but so far not bad did this test render to see it in action!

Image

Any tips for improvement?
Last edited by Tea_Bag on Sat Jul 12, 2008 10:48 am, edited 3 times in total.
User avatar
By Mattia Sullini
#274981
Glare! (or an .mp3 with the sound of the saber buzzing in the air :D )
Just kidding, of course. Nice so far
User avatar
By Tea_Bag
#274990
@Mattia - :lol: Ill go for the glare first then try the .mp3 sound of the saber buzzing in the air! :wink:

@Bubbaloo - How would I need to apply the glare? when I use scatter in maxwell the hole seen gets applied with it - I've sorted the focus issue :wink:
User avatar
By Tea_Bag
#275209
Update

Hey Bubbaloo, did it a tiny bit looks ok but I'm still not happy with the glare but am trying other things.

Improved Materials and Lighting

Scatter SL 17.59 (Still cooking)

Image
User avatar
By Fernando Tella
#275211
It's looking great! Maybe some mapped roughness to the metals would make it more real.

One thing got me thinking... in the year xxxxx they are still doing those little metal triangles to attach a ribbon to. :P
User avatar
By 3dtrialpractice
#275347
the edge on the ls is too hard harsh.. i think the dither/noisy look of the new maxwell 1.7 sss would look aswome for the energy beam of the light sabre..

maybe use the vapor preset (play w it to get soft edges) and u might have to insert and invisible emmiter(hidden from gi mode maybe?) into the center of the energy beam to light up the sss form the insid eand that should give it a glow..

otherwise great developing look and materials on the handle-

handle suggestions woudl be:
#1 chamfer/bevel your edges they r way to square harsh n it kills the look of the nice metals..

#2 add weightmaped scrathches in
-L
User avatar
By mverta
#275359
The originals all have attachment rings of one type or another. Usually "D" rings.

You will not solve the glare problem. The look of sabers, which in reality would be purely a glare artifact, only works at certain distances, and in intensities that are always funky. I did experiments on this once for days. The typical look just isn't photographically feasible in the contexts we see it in.


_Mike
User avatar
By Tea_Bag
#275560
3dtrialpractice wrote:the edge on the ls is too hard harsh.. i think the dither/noisy look of the new maxwell 1.7 sss would look aswome for the energy beam of the light sabre..

maybe use the vapor preset (play w it to get soft edges) and u might have to insert and invisible emmiter(hidden from gi mode maybe?) into the center of the energy beam to light up the sss form the insid eand that should give it a glow..

otherwise great developing look and materials on the handle-

handle suggestions woudl be:
#1 chamfer/bevel your edges they r way to square harsh n it kills the look of the nice metals..

#2 add weightmaped scrathches in
-L
Good Idea but reading mverta post no chance of achieving it through maxwell :cry:

Edges are now chamfered and have added micro scratches its looking better :) Thanks for the comments!

@Bubbaloo - Ive changed it to a D shape like mverta suggested maybe you'll like this one!

@mverta - Thanks for the information prob saved me lost of time in testing :)

Update

Image
User avatar
By -Adrian
#275572
The update looks very good! :D
OutDoor Scenery Question

Hi Ed, Without seeing how your model is setup I'd[…]

fixed! thank you - customer support! -Ed