
Don't forget to make the snoot black!
hehe
try this. Make a octagon, reverse the normals. remove every second polygon on the upper 45 degree. Apply an 'inside the studio' texture to the inside of the octagon. black otherwise.
change the lighting to ambient white at about 500 or season to the taste.
the light spills through the 4 open 'ports' and produce decent results without a single emitter.
this can work for images also, creating a clipmap where the bright areas are become transparent. Mapping the image to the inside of the shape (in this case octagonal). If the object is set to glow without emitting light (lightwave) or something like that in maxwell. or if it glows I assume it puts out light. Anyway, the light spills through the 'lightholes' and you can produce decent HDRI-like results without any actual lights in the scene.
cheers.