All posts relating to Maxwell Render 1.x
By nicole
#222718
Hi everyone,

Hereby I would like to give you some further information about the upcoming Maxwell Render 1.5 release. Please note that this announcement is focused on our new licensing policy, which will bring major advantages for all existing license holders. Here we go…

LICENSING

New Standard license policy:
Standard licenses will now have NO CPU or Core restrictions. Maxwell Render 1.5 licenses will be issued per machine, irrelevant of how many CPU cores the machine has. As hardware improves and multicore machines move into quad-core, dual-quad-core, “octo-core” and beyond, these changes will not affect or restrict the way Maxwell Render works. Performance of Maxwell Render will be dependant on the hardware being used, not restricted by the license.

Pricing of Maxwell Render Standard licenses has been maintained at €895 or $995 or ¥118,000

What about my current Maxwell Render licenses?
Because there are many existing Maxwell Render customers using multiple single-core or dual-core machines within the old “4 CPU core” restriction, we cannot introduce a new policy that will disadvantage them in any way. Therefore, we have decided to throw in a big benefit for existing license holders: Maxwell Render 1.5 will recognise existing licenses as 4 Standard licenses! Each existing license that you own will be usable with up to 4 machines, regardless of how many CPU cores are on each machine.

New RenderNode licenses:
Next Limit is introducing a new Maxwell RenderNode license which is aimed at those users who are using their own extra machines as nodes for increased rendering speeds and capacity.
These new Node licenses will give users infinite possibilities for expanding the number of machines used in their personal renderfarms. Each user will be expected to purchase one Standard license before purchasing additional RenderNode licenses.

Maxwell RenderNode licenses will be priced at €295 or $395 or ¥49.770 each.

1.5 launch promotion – 3 RenderNode licenses free
From the launch date until the end of June 2007, Maxwell Render Standard licenses will come with 3 free RenderNode licenses. Everyone purchasing between the launch of Maxwell Render 1.5 and the end of June 2007 will be able to use Maxwell Render on up to 4 machines for the same price as one Standard license.

Site licenses:
Next Limit is keen to provide software and licensing solutions which are flexible and provide larger organisations with the tools and support they need to use Maxwell Render in their workflows, irrespective of numbers of users, machines or licenses. Please contact www.nextlimit.com/sales_support for more information.

Commercial RenderFarms:
Next Limit wants to support the development of commercial renderfarm services that can provide contracted and ad-hoc additional rendering capacity, and other rendering services. Please contact www.nextlimit.com/sales_support to find out more details.

These changes will come into effect with the actual release of Maxwell Render 1.5.
For further info about the new licensing policy and pricing, please visit www.maxwellrender.com


Now, we have also decided to give you a further peek at what Maxwell Render 1.5 will bring you. Please note: THIS IS NOT A FINAL FEATURES LIST. A final, full features list will come with the release of 1.5.

XSi plug-in:
Alongside the release of Maxwell Render 1.5, a new plug-in for XSi 6 for both Windows and Linux will be available to all new and existing users. In line with our policy to promote cross-platform use of Maxwell Render, this plug-in will be free to all users with standard Full licenses.

Shift Lens:
This camera parameter allows users to shift the film plane up/down and left/right, without rotating the camera. This is very useful in architectural rendering for keeping a 2 point perspective while capturing the entire building in the image.

Blow Up:
Render a specific region of an image at more resolution than other areas of the same image for added quality and accuracy.

Z-Clip Rendering:
This feature will allow cutting of the rendered object with a plane to show the interior of objects without the need to model the edges. Very flexible and very useful.

Vignetting:
Vignetting is the darkening effect that happens on real-world lenses, especially wide angle lenses. The amount of vignetting is controllable from the MXCL interface.

Improved log system:
Enhancements have been made to the log system within Maxwell Render with more data available to keep track of renders.

Thanks and stay tuned!


Cheers,
Nicole
User avatar
By NicoR44
#222719
:)
#222720
nicole wrote:Therefore, we have decided to throw in a big benefit for existing license holders: Maxwell Render 1.5 will recognise existing licenses as 4 Standard licenses! Each existing license that you own will be usable with up to 4 machines, regardless of how many CPU cores are on each machine.

Vignetting:
Vignetting is the darkening effect that happens on real-world lenses, especially wide angle lenses. The amount of vignetting is controllable from the MXCL interface.
Both of these rock my boat! :shock: 8)
#222723
nicole wrote: ...Maxwell Render 1.5 will recognise existing licenses as 4 Standard licenses! Each existing license that you own will be usable with up to 4 machines, regardless of how many CPU cores are on each machine.

Shift Lens:
This camera parameter allows users to shift the film plane up/down and left/right, without rotating the camera. This is very useful in architectural rendering for keeping a 2 point perspective while capturing the entire building in the image.

Vignetting:
Vignetting is the darkening effect that happens on real-world lenses, especially wide angle lenses. The amount of vignetting is controllable from the MXCL interface.
:D :D :D great! very good news! thank you nicole!
User avatar
By gadzooks
#222725
OUTSTANDING!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! :D
User avatar
By b-kandor
#222726
Great news! - (can I please have it now :) )
User avatar
By Leonardo
#222727
Now,
Now, we have also decided to give you a further peek at what Maxwell Render 1.5 will bring you. Please note: THIS IS NOT A FINAL FEATURES LIST. A final, full features list will come with the release of 1.5.
where is the list? :D
User avatar
By Hybaj
#222729
The viggneting info should look like this ;)

Vignetting

Vignetting is now controllable through MXCL.

I wonder if there is already a paper somewhere on a more physically accurate way to simulate vignetting.
User avatar
By KurtS
#222730
wow - this is fantastic!

"Maxwell Render 1.5 will recognise existing licenses as 4 Standard licenses (in other words: 4 machines) – each existing license that you own will be usable with up to 4 machines, regardless of how many CPU cores are on each machine. For most existing customers it means you will not have to buy more licenses for some time as you upgrade the number and capacity of your machines. "
User avatar
By N&B
#222731
That's what I call incredibly cool news nicole! 8)
The long awaited XSI plugin, the new license policy (although I don't have even the beginning of a small render farm... the potential is just incredible) and all the improvements that have been announced before. Wow, unbelievable. A Big thank you ! :D

impossible to focus back on work now.... :roll:
User avatar
By Rickyx
#222732
WOW!

Nothing to say but thanks.

Ricky.
User avatar
By N&B
#222734
When is it scheduled to be released ? Mid-may ?

back to work....
By Jeff Tamagini
#222735
Fantastic licensing new indeed, this means with my plus 1 from the old alpha days I will have 8 full machine licenses
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