All posts relating to Maxwell Render 1.x
By Peder
#222531
Having been toying with AGS glass for arch viz I find it difficult to control. Somehow it doesn't seem to behave quite right... Are other people having good success with AGS? I remember a post recently about controlling the transparency... I tried exchanging the AGS for real glass and it looks much better.

Is it perhaps because it is too "ghostly" meaning that the transparency level is unaffected by the viewing angle?

Any one of you material wizards have an opinion or potential remedies?

Peder
User avatar
By def4d
#223557
have you tried the real glass shader with an emitter, instead of AGS with physical sun?
User avatar
By Maxer
#223560
The problem with using real glass is it takes soooooo much longer to clear noise than AGS does. The problem with using AGS is it's much flatter, lacks the depth of real glass and reflections aren't as convening. I hope this has been improved upon in the next release.
User avatar
By def4d
#223561
yep, let's hope
User avatar
By def4d
#223569
If you use the MR Mat editor, and import the mats in your 3d app, you won't have the pb (i just do that way, cause using 2 3d softs for wich things often change) :wink:
By numerobis
#277066
Hi,

is there a way to create a good ("real") looking ags for arch viz? i always have the problem, that the glass looks too transparent when you look on it at ~90°. and it's too transparent when there is a bright part ( sky) behind it.

does anyone have a good looking ags and could share the settings or the whole material?

it would be VERY helpful because i'm facing a deadline this friday :? :cry:
User avatar
By Fernando Tella
#277068
What I use for facade glasses is one layer of real glass but with black transmittance (opaque) + a ghost layer in additive and weighted 100/100. It's ultra fast.

For glass rails or exempt glasses I use a real glass weighted 100 + 75 ghost in additive.
and it's too transparent when there is a bright part ( sky) behind it.
I think that's how real glass behaves.
By numerobis
#277074
thank you Fernando for the quick response!
Fernando Tella wrote:What I use for facade glasses is one layer of real glass but with black transmittance (opaque) + a ghost layer in additive and weighted 100/100. It's ultra fast.
is this for single surface usage or do i need a thickness for the windows?
could you post this mixed material? :oops:
Fernando Tella wrote:
and it's too transparent when there is a bright part ( sky) behind it.
I think that's how real glass behaves.
yes, but it looks toooo transparent
By numerobis
#277112
Thank You! 8)

I'm testing... :D
OutDoor Scenery Question

Hi Ed, Without seeing how your model is setup I'd[…]

fixed! thank you - customer support! -Ed