- Fri Jul 28, 2006 10:37 am
#174093
I don't want to be misunderstood, I love the way Maxwell works and I use it for all my renderings...BUT!
I have the feeling that even though there is much power in this application, most users do nothing but the basics.
Forgive me if something of the things below already exists, I am not a CG expert.
For example... Multilight : We should be able to animate lights from our main app too, don't you agree? I think this is not possible, especially now that everything is MXM.
Material conversion. This is a must!!! We can't just throw away all our old scenes, also we can't spend hours for converting, this must be an easy task for NL I think. Imagine the 100s of € or $ we all have to spend for models like evermotion stuff or other pre-textured content like lowpolygon people and cars, axyz models etc.
NL has to decide what kind of software they are going to make. The pseydo-modeling and object manipulating features of studio can be easily replaced by a fully working plugin and the well known and powerful features of our modeling app. For example all projection and material assignment could be done from inside MAX or MAYA or...
Now that we have the standalone material editor I don't see any use of studio, which by the way is very slow. Also camera creation and movement is much better from inside MAX.
If showing textures in the viewports can be solved for MAX plugin, then I wouldn't use studio at all.
Speed is another thing but I prefer not to comment and wait for RS2.
I partially agree that speed is the price we pay for all this quality.
I got very ungry though when I saw this comparison of 1CPU and 9 CPU because I am not going to by 4 more 2-core PCs just for maxwell.
Anyway, I don't know if this should be sent to off-topic forum, the point is I wanted to write some thoughts. If you know a way to make the 2-3 things I describe here, please let me know.
I have the feeling that even though there is much power in this application, most users do nothing but the basics.
Forgive me if something of the things below already exists, I am not a CG expert.
For example... Multilight : We should be able to animate lights from our main app too, don't you agree? I think this is not possible, especially now that everything is MXM.
Material conversion. This is a must!!! We can't just throw away all our old scenes, also we can't spend hours for converting, this must be an easy task for NL I think. Imagine the 100s of € or $ we all have to spend for models like evermotion stuff or other pre-textured content like lowpolygon people and cars, axyz models etc.
NL has to decide what kind of software they are going to make. The pseydo-modeling and object manipulating features of studio can be easily replaced by a fully working plugin and the well known and powerful features of our modeling app. For example all projection and material assignment could be done from inside MAX or MAYA or...
Now that we have the standalone material editor I don't see any use of studio, which by the way is very slow. Also camera creation and movement is much better from inside MAX.
If showing textures in the viewports can be solved for MAX plugin, then I wouldn't use studio at all.
Speed is another thing but I prefer not to comment and wait for RS2.
I partially agree that speed is the price we pay for all this quality.
I got very ungry though when I saw this comparison of 1CPU and 9 CPU because I am not going to by 4 more 2-core PCs just for maxwell.
Anyway, I don't know if this should be sent to off-topic forum, the point is I wanted to write some thoughts. If you know a way to make the 2-3 things I describe here, please let me know.
I won't sign it, if it is not a piece of art.. So far, I haven't done any...
Revit Architecture 2012, Max Design 2012, AutoCAD 2012, Moi3d, Maxwell, Octane ... and many working hours
Revit Architecture 2012, Max Design 2012, AutoCAD 2012, Moi3d, Maxwell, Octane ... and many working hours