All posts relating to Maxwell Render 1.x
User avatar
By LarsSon
#160647
This is my version of car paint material.
Tried to find simple way to do it. Only two layers used here.

Base layer gives colour and flakes.
Second layer is for varnish only.

What do you think about it?

Reached sl 10

-LarsSon




Image




Image :D
Last edited by LarsSon on Sat Jun 24, 2006 12:36 pm, edited 7 times in total.
By lllab
#160650
cool car!
;-)
Stefan
User avatar
By LarsSon
#160651
...and as you see, it's not a car. :lol:

Thanks!

"strange concept car by LarsSon"
By GM5
#160653
Very nice - and pointy :!:
By chrisvconley
#160659
:shock:

Very cool! I think people are starting to get the hang of the Maxwell material system and explore its possibilities.

Constructive crit: Not sure how you are trying to do it, but the finish is missing the sparkle of the metal flake in the paint. This looks a bit more like a evenly distributed blotchy rash. :D

I wish I had a suggestion for getting the flakes to sparkle, but you're ahead of me!!!

Thanks for sharing!
User avatar
By LarsSon
#160662
chrisvconley: "evenly distributed blotchy rash?" :D
That what it is. I don't have good texture for flakes, but
i was just trying to make this basic material. Now i should
find better texture and add sparkles somehow?

Thanks for your crit!

-LarsSon
User avatar
By Hybaj
#160663
chrisvconley wrote: Constructive crit: Not sure how you are trying to do it, but the finish is missing the sparkle of the metal flake in the paint. This looks a bit more like a evenly distributed blotchy rash. :D
Well there's no way you can acheive a 100% real glitter with the maxwell material only. It's not in the reflectivity parameter but in angle of the light that gets reflected from the grains in the glitter/sparkle material.
By chrisvconley
#160698
hybaj,

whaddya mean "There's no way..." ?!!!

That's not the spirit!

Let's see what we can come up with...
User avatar
By Hybaj
#160742
Well i was looking for a way to do it with the material only but it just seems impossible to make it pyshicaly correct. But hmm you're right it's not the spirit. I just woke up and i think i also just came up with a quite physicaly correct way to do it :)
User avatar
By Kabe
#160746
Hybaj wrote:Well there's no way you can acheive a 100% real glitter with the maxwell material only. It's not in the reflectivity parameter but in angle of the light that gets reflected from the grains in the glitter/sparkle material.
Your quote is true as long as long as Normal mapping is broken.
As soon as this is fixed, it is indeed very possible.

Kabe
User avatar
By Hybaj
#160750
Yeah normal mapping is probably one of the ingredients but hmm it's going to be much harder than that.. probably :D
User avatar
By 3dtrialpractice
#160851
normal mapping for flakes?!? why? why even bump map it.. are flakes really raised up and such? huh I would figure just a seprate layer to control their reflection....

LarsSon.. I think this is the BEST flake shader done so far.. as far as showing off great big nice "bling bling" flakes.. maybe too excessive for most car paints but if ya wanna go for a Big flake look this one is great..

care to share your techniqe?
  • 1
  • 2
  • 3
  • 4
  • 5
  • 8

Workaround using the "RESOURCES BROWSER"[…]

render engines and Maxwell

I'm talking about arch-viz and architecture as tho[…]

> .\maxwell.exe -benchwell -nowait -priority:[…]