All posts relating to Maxwell Render 1.x
User avatar
By Tim Ellis
#159045
My current work in progress. Updates on page 3 7/7/06

The idea is to fuse the styling of the Ferrari Enzo and the 599. I tried to maintain most of the orginal designs, but had to adapt with a few tweaks of my own.

The exterior is 90% complete and the interior has seats and a dash board but nothing else yet.



More to come as I can get chance to work on it.

All V1.0 renders, some co-op, most single 14hr renders.

Comments and critisisms are greatly appreciated.



I hope you like.




1>Image
2>Image

3>Image

4>Image

5>Image

6>Image

7>Image
8>Image
9>Image




Cheers,

Tim.
Last edited by Tim Ellis on Fri Jul 07, 2006 2:45 am, edited 2 times in total.
By adamwade
#159068
I really like the first image. It makes me wonder how to get metallic flake into the paint for that closeup.
User avatar
By misterasset
#159069
adamwade wrote:I really like the first image. It makes me wonder how to get metallic flake into the paint for that closeup.
That's what it's missing!!! They all looks so good but I couldn't quite put my finger on what was bugging me about them. Figure out how to do that and they'll be perfect in my opinion. :D
User avatar
By bugyboo
#159072
WOW :shock: I really admire your work. what is really bother me that I want to know how are these doors open ?
User avatar
By glebe digital
#159192
8) 8) nice job..........modeled with blender?! :shock:
I'd say the ride-height's a bit on the low side, wouldn't like to try any bumpy roads!
Solid job all the same. :)
User avatar
By Mihai
#159197
The second render is really nice :) Personally I find the model looking too fat now, lost some of it's elegance.
User avatar
By Tim Ellis
#159328
adamwade & misterasset:- I totally forgot about the flakes. Doh! :evil:

Will run some tests for this asap.

bugyboo, thankyou. Regarding the doors, the Koenigsegg CCR has the mechanisms I was thinking of:-
Image

At least that is the plan.

glebedigital, all my modeling is done with Blender. :D No speed bumps allowed!!!

Mihai, thanks. Is it the rear that makes it look fat?

Thankyou very much for your comments.

Tim.
User avatar
By Eric Lagman
#159334
Very nice :D The headlights need some work and detail added. Did you use AGS on those? Metallic flake would be nice for the paint like others mentioned. I suppose you could do this with two bsdf layers, and some weightmapping maybe? Great work so far. If this is a WIP you are off to a great start.
User avatar
By Tim Ellis
#159336
Cheers Eric. Yes it is still a WIP.

Headlights are not showing very well due to AGS, camera angle & reflections. They are modeled as on the Enzo. You can just see the top of the projector lens in render 3.

I think I initially had the AGS set to dark tint as for the windows, which has contributed to the opaqueness visible.

The car paint is already 4 bsdf layers of varying colour. Mainly red but with some gold for the under coat. If the bsdf layers acted in a 1, 2, 3, 4 order, this would make things easier, but as they are all used at the same time, it makes a gold base a tad more difficult for me.

Perhaps NL could give us the option of the current bsdf combination, or a layer order version, to be used as we needed.

Hopefully this is something that will be addressed in the future along with other blending functions, rather than just Add.

Many thanks for the feedback.

Tim.
User avatar
By jurX
#159367
yeah.....koenigsegg is a great car...! :wink: waiting for that!
User avatar
By Tim Ellis
#159915
Paint tests for metal flakes:-

EDIT> In the following image, the colour for the flakes is a silver (Ag) BSDF layer with it's own weight map, for the top three and bottom middle renders.
The two outside renders on the bottom, have red flakes instead of silver, make them look as though they are in the paint, not on top of it.

I increased the tiling for each weight map, until the stone chips dissappeared and the flakes looked better.

Image

Bottom right is the one I used in this:-
Image


Paint settings:- (Note additive layer blending, as I forgot to write this on the image!)
Image

Weight maps are 3000x3000 tiled 12x12 to give best flake effect.

Tim.
Last edited by Tim Ellis on Thu Jun 08, 2006 3:57 am, edited 1 time in total.
By adamwade
#159918
I like 1,4,6 so far. Squinting my eyes - 1 looks best I think.

I still feel like the flakes look big compared to your weight map resolution. AND I think this is a problem with all maps so far with MW. The resolution has no affect at a certain point.

I really want to try metal flake myself, but i have limited time right now.
This looks like a fun challenge.
User avatar
By Tim Ellis
#159921
Thanks Adam.

I have edited my post above to explain my paint settings, with regard to the flakes. I hope this explains the size of the flakes. ;)

I agree that something is not 100% with the tiling system. (Yes I do have tiling switched on. ;) )



Tim.
User avatar
By hyltom
#159924
Does the flake should not be some small silver particules?
I can not see any silver color in your material setting or at least some light red color.
User avatar
By Tim Ellis
#159926
hyltom wrote:Does the flake should not be some small silver particules?
I can not see any silver color in your material setting or at least some light red color.
Hence my edit to the post.


It is not possible for me to do this yet with Maxwell's material system.

Silver flakes look like stone chips, because I can't seem to place them at the bottom of the layer list.

If I was trying to recreate the same material with Blender, I would have a base red layer, the next layer would be the metal flakes with clear coat/red over the top. Maxwell's materials don't seem to work in a stack but all at the same time.

If there's a method for what I'm trying to do, I'd love to know.

It's more than likely, that my material layers are wrong and should be something like a red base layer, a weightmapped silver flake layer and a clear top coat.

I guess Base red BSDF layer with a coating & another BSDF layer weightmapped for the flakes as a Ag material. Although this is similar to how I made the stone chip effect in my tests.

Tim.

Workaround using the "RESOURCES BROWSER"[…]

render engines and Maxwell

I'm talking about arch-viz and architecture as tho[…]

> .\maxwell.exe -benchwell -nowait -priority:[…]