All posts relating to Maxwell Render 1.x
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By mverta
#113189
I waited to start on the Maxwell version of this until I could do the materials I needed to do... gettin' there...

Image
Image

Couple of uv issues, yet. All materials are single-layer BSDF's so far.


_Mike
Last edited by mverta on Fri Apr 28, 2006 5:22 pm, edited 7 times in total.
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By Mihai
#113193
Needs more blood, an evil R2-D2!! :twisted: :twisted:

Strange in 6 movies nobody had the idea to make one.....
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By ivox3
#113202
excellent Mike ....
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By NicoR44
#113207
I'm speechless Mike :shock:
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By Hervé
#113222
really cool, but how do you dare presenting such dirty device.... :wink: :wink:
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By faraz
#113229
Impressive texturing skill Mike. Can't help thinking this image could have come out of a number of renderers at a fraction of the time (20mins in fprime?)

I wonder if it'll ever make sense to use Maxwell for this kind of work.
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By michaelplogue
#113235
Poor R2.... :cry:

Looks like Luke forgot to renew his maintenence contract..... :oops:


(BTW: Amazing texturing! :shock: )
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By Sheik
#113252
Is that really R2-D2? It must be a picture of him as a baby, and he has been playing in the mud again…
Sheik
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By tom
#113257
Mike, stop using Maxwell :D this is better than the original R2.
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By NicoR44
#113260
tom wrote:Mike, stop using Maxwell :D this is better than the original R2.
Yes yes :wink:

And the green algae is very convincing!!!
By Robert Turner
#113287
Hey mike, i am working on a model that when i get to texturing it i want it to look VERY beat up and used, like your R2 feet, i am more of a modeler and renderer person, i dont get to do textures, but i want to go the full route, im even going to try to animate the thing. Anyhoo, what rez are your maps for that? they have a huge amount of detail and no distortion.
By Maya69
#113295
yes mike very nice

can you explain a shader ?
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