All posts relating to Maxwell Render 1.x
User avatar
By def4d
#249351
i would buy a looot of Ram, or just do it with Photoshop!
User avatar
By Bubbaloo
#249352
deadalvs wrote:any luck with many many trees (with natFX) ?

:?:
Haven't been able to do this yet... I have a scene set up but no time to render. Too much work here!
User avatar
By ivox3
#249368
deadalvs wrote:another «tree question»

how would You guys render something like this hedge here: :roll:

Image
Image
User avatar
By deadalvs
#249371
*MUAHAHA*

:D

yeah, tell that to a client ... !
User avatar
By deadalvs
#257441
is there anyone toying around with instances and trees ... ?

*wonder*
User avatar
By KurtS
#257504
hedge test using identical identical rectangles and a clipmap material


Image[/img]
User avatar
By deadalvs
#257507
very nice one ... KurtS !

i have also thought about techniques like this, but with much more detailed branches that would be much more complex to model...

well... a main goal of me is to create (abstract, for WIP design purposes) beds of flowers (don't have to be rendered in maxwell), but i'm still working on other stuff...

but the input is great !
By creasia
#258022
That looks great!

I'm going to have to try that one someday.
User avatar
By deadalvs
#259520
hmm...

i'd wish for an implementation of the bionatics engine into vue... that would rock my world ... !!!

:roll:
User avatar
By deadalvs
#259552
is there anyone using vue x-stream to plug into maya ?

how's that workflow ?
User avatar
By spekoun
#259654
Here is my simple test

Image

I used displacement for grass and several instances fot trees.
I have to tweek grass material, because render is very slow. I rendered 3000x2000 resolution and sl1 took 1h28m!!! But grass looks quite goo, i think.

P.S: trees are made with X-frog, exported from Cinemaxwell (no studio used)
User avatar
By deadalvs
#259655
hehe, i like the pole a lot ! :)
User avatar
By tom
#259676
That looks awesome!
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