- Sat Nov 19, 2005 12:41 pm
#80741
-Surface normals (all normals need to face outwards)
-The ND and abbe values. Make sure it is ND=1.847 and abbe=23.8.
-Also each prism in the DXF is made of two parts, select the portion that includes the top, bottom and back faces and make it black on each prism; (use the same black material as the the one on the light box to prevent infinite internal reflections and hopefully speed up the process).
I see your beam escapes the same as the red one from "thedonmakaveli" on page 5, but he fixed it (I suspect the surface normals)
The things to double check are:def4d wrote: the first dispersion doesn't pass through the second prism![]()
-Surface normals (all normals need to face outwards)
-The ND and abbe values. Make sure it is ND=1.847 and abbe=23.8.
-Also each prism in the DXF is made of two parts, select the portion that includes the top, bottom and back faces and make it black on each prism; (use the same black material as the the one on the light box to prevent infinite internal reflections and hopefully speed up the process).
I see your beam escapes the same as the red one from "thedonmakaveli" on page 5, but he fixed it (I suspect the surface normals)
"Only the happy can escape the labyrinth, but only those who escape are happy"